Ammarind
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Capitol: Fortress of Athos-Sorel
Population: 1,664,000 (86% Amari, 6% Aeryn, 4% Thalari, 2% Vaas, 2% other)
Demi-humans: 35,000 (40% dwarves, 25% elves, 20% halflings, 15% gnomes)
Humanoids: some (mostly goblins)
Government: Monarchy (currently ruled by the Escalon Dynasty)
Current Leader: King Ulric Escalon II (12th level aristocrat\9th level fighter)
Coat of Arms: a black lion rampart on a bright yellow field
Exports: horses, furs, wool, grain, silver, weapons


The strongest nation of the Northlands, the largest Amari kingdom, and the youngest country in the West on Corwyn. Most of the realm is made up rolling hills, sharp valleys, and grassy, high, windswept plains. Politically, Ammarind is divided into 17 Duchies and 136 Baronies. The climate of Ammarind is usually cold because of its northern location. Ammarind’s eastern borders are the shores of the Athlan Myr and the Amari River. Ammarind’s western borders are the enormous Axehead Mountains and the River Cyr. The kingdom’s northern borders are the Ironrock Mountains, and her southern borders are the great Cyr and Amari Rivers. Ammarind constantly patrols her borders, for to the north lies the frozen hostile realm of Marundi and to the east lies the Pale. Only in the south lies a true friendly nation, that of the kingdom of Alveron. Despite these difficulties, the Ammarindi are a fierce and proud people. Made up mostly of Amari descent, the people of Ammarind are great herders and traders, and have a true love for animals. Their love and mastery of horses is unequalled anywhere on the continent. The phrase, ‘As wise as an Amari horse trader,’ is well taken by most folk. Ammarind is also a realm of great fortresses and fortified cities. It has to be, for along its eastern and northern borders are the easiest invasion routes known. For millennia, enemies have constant invaded along these routes and threatened the native Amari people. This is why Ammarind’s cities are fortresses, and that her royal citadel; Athos-Sorel is a castle located atop a gigantic pillar of rock several thousand feet above the valley below it. Two things have always defined the defenses of Ammarind; strength and mobility. Her strength lies in strong stone walls, and her mobility is in her cavalry; the most feared and well-respected mounted soldiery in all of Corwyn. The coat of arms of Ammarind consists of a black lion rampart on a bright yellow field. The current ruler of Ammarind is King Ulric Escalon II, who rules the kingdom from the Brass Throne, within the mountain fortress of Athos-Sorel. Ammarind has a standing army of 5,000 cavalry and 7,000 infantry. In time of war, the Kingdom can muster well over 80,000 troops.

LIFE & SOCIETY


The people of Ammarind make their living primarily as herders of animals, miners of iron and silver, and masters of horse. Their skills in the arts of war are legendary as well, and Ammarindi merchants in the tools of war-craft prosper greatly. As a result of their precarious position, the military of Ammarind is both large and well-trained. The kingdom maintains a standing army of 12,000 troops, and can field up to nearly 75,000 troops, from conscription and noble contingents in times of war. Because of its proximity to the hostile realms of the North and East, Ammarind has needed a first rate army on many occasions. The country’s relations with Marundi have always been distant at best, and many times in history, the eastern hordes have come around the Saugreth-Muir from the north and invaded its territory. The vast majority of Ammarind’s population is Amari, with a small minority of Aeryn and Thalari at the far southern and northern fringes.

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LOCAL HISTORY


The great kingdom of Ammarind was once called the kingdom of Amar, which was one of the first seven nations of men in the West. Amar was founded by the race of men known as the Amari, and held territory in the Northlands, the Pale, and the mountain valleys east of the Chokar Mountains. Eventually Amar expanded into the East and founded a colony-kingdom called Adar, which eventually conquered almost three-fourths of East Corwyn. By the end of the Fourth Age, Adar had turned to evil, and was ruled by the evil Witch-King Alokkair. When Adar turned to evil in the Fourth Age, its people merged with the Gauth tribes there to create a half-breed race of men called the Adari. These eastern men fought against the Amari until they were defeated and their leader Alokkair slain at the Battle of The Dawn in 1297/4. Amar continued to flourish throughout the Fifth and Sixth Ages, until the Halberon Uprising in the early Sixth Age. When the first kingdom of Erindar was destroyed in that war, the remaining Erindari nobles fled east to unite their holdings and wealth to the Amari royal court. The result was the new and stronger kingdom of Ammarind. The kingdom of Ammarind was founded by King Rodrik Kilräen II and ruled by the Kilräen Dynasty until 674/6, then it was ruled by the Selwyn Dynasty from 674-952/6, and since then the nation has been ruled by the Escalon Dynasty from 952/6 until the present time. Throughout the Sixth Age, Ammarind has been a lawful good nation, fighting occasional wars with Marundi and orc raiders from the East. Old grievances with the Vaas people of Erindar are not forgotten, but simmer under the surface. Ammarind remains a lawful state and loyal member of the White Alliance.