Ammarind
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Capitol: Fortress of Athos-Sorel
Population: 1,664,000 (86% Amari, 6% Aeryn, 4% Thalari, 2% Vaas, 2% other)
Demi-humans: 35,000 (40% dwarves, 25% elves, 20% halflings, 15% gnomes)
Humanoids: some (mostly goblins)
Government: Monarchy (currently ruled by the Escalon Dynasty)
Current Leader: King Ulric Escalon II
Coat of Arms: a black lion rampart on a bright yellow field
Exports: horses, furs, wool, grain, silver, weapons


Ammarind is the strongest kingdom of the Northlands, the largest nation of ethnic Amari on western Corwyn. Ammarind is located in the Northlands region of the West.

Borders: Ammarind’s eastern borders are the shores of the Athlan Myr and the huge River Cyr; its long western borders are the sandy shores of Dragon Sound. The kingdom’s northern borders with Marundi are the cold, snow-covered Ironrock Mountains, and her southern border with Alveron is the great Amari River. Ammarind constantly patrols her borders; for to the north, lies the frozen hostile arctic realm of Marundi and to the east lies the dangerous orc-infested lands of the Pale. Only Ammarind's southern neighbor, Alveron is a true friend ally.

Politics: The current ruler of Ammarind is King Ulric Escalon II, who is the eleventh ruler of the relatively short, but distinguished Escalon Dynasty. King Ulric rules the kingdom from the Brass Throne, located in the great hall of the mountain-top fortress of Athos-Sorel. Politically, Ammarind is a monarchy, but local and administrative rule is sub-divided into 17 Duchies and 125 Baronies, all of whom are ruled by powerful Vassal Lords, un-waveringly loyal to the throne.

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Military: Ammarind is a nation of great fortresses and fortified cities. It has to be, for along its eastern and northern borders are the easiest invasion routes known by the Dark Lord of the East. For millennia, the nation's enemies have constantly invaded along these routes and threatened its native people. This is why Ammarind’s cities are fortresses, and the sole reason that Athos-Sorel; the royal citadel, is located atop a gigantic pillar of rock a thousand feet above the valley below it. Two things have always defined the defenses of Ammarind; strength and mobility. Her strength lies in strong stone walls, and her mobility is in her world-famous cavalry; the most feared and well-respected mounted soldiers in all of Corwyn. For its protection, Ammarind has a large standing army of 5,000 cavalry and 7,000 infantry. But in times of war, the Kingdom can muster well over 80,000 troops, due to large noble contingents.

Climate: Most of the realm is made up rolling hills, sharp valleys, and grassy, high, windswept plains. The climate of Ammarind is usually cold because of its northern location, and the chilly winds off the mountains, give a dampness that outsiders find distressing. The harsh northern climate is what makes Amari folk so hardy.

LIFE & SOCIETY


The people of Ammarind make their living primarily as herders of animals, miners of iron and silver, and masters of horse. Their skills in the art and weapons of war are legendary as well. Ammarindi merchants in the trade of weapons and armor are quite prosperous. Ethnically, the vast majority of the population of Ammarind is of Amari descent; but there are strong minorities of both Aeryn and Thalari folk in both the far southern and northern regions of the country.

Despite difficulties of both climate and its dangerous borders, the folk of Ammarind are a fierce and proud people. Made up mostly of Amari descent, the people of Ammarind are great herders and traders, and have a true love for animals. Their love and mastery of horses is unequaled anywhere on the continent. The phrase, ‘As wise as an Amari horse trader,’ is taken as true by most folk.

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GEOGRAPHY


Alvernian Hills: Small hilly region in southern Ammarind, northwest of the border between that kingdom and the Borderlands. The Alvernian Hills stretch east from the banks of the River Cyr running south of Archerwood.

Amar Gap: Narrow strip of land between the eastern edge of the Steaming Marsh and the western edge of the Falls of Herthmar. This region is strategically quite valuable, for it is the fastest route between the Northlands and the Moors.

Falls of Herthmar: Largest waterfall on the continent of Corwyn, located in the southwestern corner of Ammarind, southeast of the city of Amara. As the Amari River goes over the falls, it forms a small lake, then the river continues east, and one route branches into the Thryme River.

High-Moon Hills: Large hilly region that stretches east from the Ironrock Mountains to the shores of the Athlan Myr, and serve as the eastern edge of the Ammarind-Marundi border.

Ironrock Mountains: Small mountain range running along the border of Ammarind and Marundi. The Krensway runs along these mountains on its route between Norethë and Derilath.

Silent Swamp: Large marshland in northwestern Ammarind. The marshlands are quite treacherous, and few men dwell there.

Sleeping Wood: Large woodland region in southeastern Ammarind, this forest is roughly triangular and sits along the River Cyr, south of the city of Durfast. The Sleeping wood is said to have magical properties. If anyone drinks from its many stream and brooks, they will fall fast asleep, and never wake up.

Winterwood: Large forested region in northern Ammarind, nestled in the southern foothills of the Ironrock Mountains.

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IMPORTANT SITES


Amara: Largest city of the kingdom of Ammarind, and the former capitol of the lost kingdom of Amar. The city is located on the western shores of the Athlan Myr.

Atharavon: Second-largest city in Ammarind, located west of the Falls of Herthmar. Atharavon is nestled on a high plateau that overlooks the Amari River and Dragon Sound. The city is unique, in that its foundations are built atop the ruins of Lost elvish City of Elutheria, which was destroyed during the War of Wrath. There are rumors of an enormous series of Catacombs below the city.

Atharos Keep: Small border outpost in eastern Ammarind, guarding the city of Durfast and the western shores of the Athlan Myr.

Athos-Sorel: The royal citadel of Ammarind, and the greatest Amari fortress ever built. Athos-Sorel is located in the center of the kingdom, on a large mountain overlooking the Amari Plains.

Cold Mountain Keep: Strategically vital northern outpost of Ammarind, located in the eastern foothills the Ironrock Mountains atop a great outcropping of rock called 'Cold Mountain.'

Coldhaven: Small coastal seaport located in far northwest Ammarind, on the eastern shores of Dragon Sound. At this village, there is a ferry across the sea to the Freehold of Galador and the large town of Northam.

Durfast: Third largest city of the kingdom of Ammarind, located on the western shore of the Athlan Myr. Durfast is known as the 'stronghold of eastern Ammarind'.

Erôn-Amarth: Ancient fortress located in southern Ammarind.

Northhold: Ancient elvish-built fortress, located within the city of Atharavon.

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LOCAL HISTORY


The modern-day Kingdom of Ammarind has a long and complex history; much of it steeped in blood and tradition. The modern kingdom of Ammarind has its roots in ancient times, going back to the distant Third Age of Corwyn.

The Kingdom of Amar


Long Ago, this entire region was once known as the kingdom of Amar, which was one of the first seven nations of men in the West. Amar was founded by the race of men known as the Amari, and held territory in the Northlands, the Pale, and the mountain valleys east of the Chokar Mountains. The Kingdom of Amar was founded by the first Amari king: Edric Garigan. Edric was the first holder of GLOOMCHASER; one of the seven Melanthir swords, given to him by the Council of Sorcerë as a reward for his courage and leadership. Edric founded the kingdom of Amar in 15/4, and assumed the Brass Throne. Edric also ordered the construction of the great mountain fortress of Athos-Sorel in the late Third Age. Edric is considered almost a deity to the Amari people for his great achievements. Edric was the first monarch of the Garigan Dynasty and was a great leader of men, and became known to history as one of the Seven Champions of the West. For centuries thereafter, his family; the Garigan Dynasty, ruled the Amari people from their lofty perch atop Athos-Sorel.

The Founding of Adar


Eventually Dark times came to the Kingdom of Amar. The Eighth Amari king; Osric, decided to expand his holdings into the forbidden lands of the East and founded a colony-kingdom there called Adar. Osric was bitterly jealous of the expansion of the southern Thannish kingdom of Eldara. So, in the year 221/4, he ordered Duke Elroth Penrose to lead his armies on an epic quest to expand Amari territory into the East. In 232/4, Osric formally anointed Elroth as the first king of Adar. Thenew kingdom of Adar which eventually conquered almost three-fourths of Eastern Corwyn. By the end of the Fourth Age, Adar had turned to evil, and was ruled by the evil Witch-King Alokkair. When Adar turned to evil in the Fourth Age, its people merged with the Gauth tribes living there to create a half-breed race of men called the Adari. These Adari soon were at war with their Amari cousins and Osric's folly was fully realized. The Adari folk became bitter enemies with the native peoples of Amar. They fought against the Amari until they were defeated and their leader Alokkair slain at the Battle of The Dawn in 1297/4.

The Formation of Ammarind


Amar continued to flourish throughout the Fifth and Sixth Ages, until the Halberon Uprising in the early Sixth Age. When the Vaas kingdom of Erindar was wracked by civil war, many Erindari nobles fled east to unite their holdings and wealth to the Amari royal court. The result was the new and stronger kingdom of Ammarind. The kingdom of Ammarind was founded by King Rodrik Kilräen II and ruled thereafter by the Kilräen Dynasty.

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The War of Crows


Brutal conflict lasting from 670-674/6 between the Fourth Alliance and Sorimmar’s forces. The war was costly and Sorimmar was defeated at the Battle of Krell, but not destroyed. He simply withdrew behind the Saugreth-Muir and began to rebuild his strength. Many royal dynasties were ended in the great battle of Krell, and the West was dangerously weakened. During the war, Sorimmar’s allies attempted to wrest control of the Sea of Orel, but were defeated at the great naval Battle of Morathad. King Anrik Kilräen II of Ammarind was slain in the Battle of Krell and his dynasty ended. At this point, the kingdom came to be ruled by king Osric Selwyn, and his family from 674-952/6,

The War of the Forgotten King


Conflict fought between the western kingdoms of Erindar and Ammarind over trade rights and borders. The war lasted from 947-952/6, and there was no clear victor, even though both Alveron and Elyria were dragged into the conflict. Both kingdoms remained hostile for many centuries after the war ended. Ammarindi King Haldric Selwyn was killed in a skirmish in the last months of this war, and his dynasty ended. King Haldric was succeeded King Khedric Escalon. Since the end of that disastrous conflict, Ammarind has been ruled by the Escalon Dynasty from 952/6 until the present time.

Recent Events


After the War of the Forgtten King, peace returned to Ammarind for several centuries, other than occasional border skirmishes with Marundi and occasional orc raids from the East. Between the years 1167-1169/6, there was a recent war fought between the realms of Ammarind and Marundi. Called the Border War; this conflict was begun by King Cerland; known as the ‘Mad-king of Marundi.’ During this conflict, Athos-Sorel was besieged for six months by the Marundian army. The war ended disastrously for Marundi and the kingdom was forced to cede part of its southern territory to Ammarind. Relations between the two nations have been sour ever since, with dozens of border skirmishes fought over the last 75 years. Additionally, Old grievances with the Vaas people of Erindar have not been forgotten, but simmer under the surface. Despite all this, Ammarind remains a lawful nation and loyal member of the White Alliance.