Artifacts of Corwyn

Scattered across the continent of Corwyn can be found the rarest and most prized possessions of antiquity.

These artifacts are usually found in royal treasuries, dark crypts, or ancient dragon-hoards. If someone was to come across one of these wondrous items in a lifetime, they would be very lucky.

Most of the items listed below are considered only mythical, and only the wisest of sages, the most educated of nobles, and highest level adventurers know of their true existence. Others, such as the Ravinian Armor of Virtue did once exist commonly, but are now so rare that most people don’t believe they ever existed at all.

It is important to remember that this list is not exhaustive. GMs may invent new and different artifacts and give them a historical story all their own.

What follows is a list of the most important and most powerful of Corwyn’s artifacts:


Armor of Virtue: These powerful suits of magical armor crafted during the period of the Ravinian Empire.


Chest of Wonders: This mysterious magical artifact was created long before the Saar existed.


The Seven Dragonshards: These powerful artifacts contained part of the soul of the slain Dragon-Lord Calegorax.


The Seven Elanthir: Sometimes called the "Guardian-Stones," these powerful pale blue gems were created by the Council of Sorcerë in 1170/3, put into swords, and then given to the Seven Champions of the West. Over the centuries, wars and other conflicts caused four of the great swords to be lost. Three now remain.


Glimmersteel: The famed sword of Talarion Brightstar and heirloom of the House of Alessarë; lost in the Battle of Grôn


Forbidden Scrolls: A series of ancient magical writings, some scribed by sects of the Sable Brethren, while others were rumored to be scribed by demons and sorcerers in their sway.


The Twelve Itharils: sometimes called the ‘Seeing-Stones,’ these magical orbs were created in 1099/3 by the Council of Sorcerë. The purpose of these stones was to allow distant kings to communicate with each other instantly.


The Orenthir: Sometimes called the "Orenstone," this magical artifact was created by the Council of Sorcerë. This artifact was an orb, approximately eight inches in diameter, finished in bright silver mirrored glass. When activated, however, the orb would begin to give off heat and a strong bluish-white light that could temporarily blind anyone nearby, other than the user. The orb was the most powerful magical artifact ever created by the Saar, and its powers were legendary.


The Three Power-Rings: Crafted centuries ago by the Spell-Masons and given to the rulers of Ralas, all three rings were later lost or stolen. The three rings were called: Amarani: the Ring of Fire, Taranis: the Ring of Lightning, and Ilmaren: the Ring of the Winds.


The Nine Silvarils: Sometimes called the ‘Elf-Stones,’ these magical artifacts were created in 287/3 by the Council of Sorcerë. The Council then gave them to the elves in return for their aid at the Battle of Orgorod. Three each of blue, red, green.


The Phylactery of Stars: sometimes called the Var-Illümen, this powerful magical artifact was created by the Council of Sorcerë in 260/3. The device was created by the council to hold vast amounts of magical energy to be used to heighten or magnify the powers of spells cast by its members.


The Five Val-Khûra: Sometimes called Dwarf-Stones, Rune-Stones, or the Lights of the First Forge, these powerful gems were created by the Council of Sorcerë in 325/3, and given to the dwarves in return for their earlier aid in the Battle of Orgorod.


The Tome of Knowledge: This magical artifact created before the existence of the Council of Sorcerë. Within the pages of this great book are the answer to every riddle, the solution to every problem and recipes for every magical potion, brew, and concoction.


The Seven Zûlenthir: ‘Shadow-Stones’ (Svt) These powerful magical orbs were created in 220/5 by the Sorimmar the Necromancer to entrap the Zûl and bend them to his will.