Level: Chr 1 (cleric, inquisitor, magus, medium, occultist, psychic, sorcerer/wizard, summoner, witch)
Components: V, S, M (a Joker playing card or a wooden die), Sanity
Casting Time: 1 standard action
Range: Variable (per spell)
Effect: Variable (per spell)
Duration: Variable (per spell)
Saving Throw: Variable (per spell)
Spell Resistance: Variable (per spell)

To cast this spell you submit yourself to the power of The Weave and let Magic, Itself, decide what you cast. A random spell will occur depending upon what level at which you cast Ataxia. You can cast this spell at a level raging from level 1 to level 9 with varying degrees of success or mayhem. (It is entirely up to the DM)