Bagyar Runehide

PDF: https://www.dropbox.com/s/uwfe0ntf224gh59/Bagyar%20Runehide%20-%20Lvl7.pdf

bagyar.png

Male dwarf shifter 7 (Ultimate Wilderness 26)
NG Medium humanoid (dwarf)
Init +8; Senses darkvision 60 ft.; Perception +12 (+14 to notice unusual stonework)

Defense


AC 22, touch 16, flat-footed 20 (+4 armor, +2 defensive instinct, +2 deflection, +2 Dex, +1 natural)
hp 84 (1d10+4)
Fort +9, Ref +8, Will +6
Defensive Abilities defensive instinct, defensive training, ironhide, stability (+4 to CMD resist bullrush or trip), trackless step; SR 12, magic resistant[APG]

Offense


Speed 20 ft.
Melee: Hellrazor +13/+8 (1d8+7) or
2 claws +10/+5 (1d3+3)
Special Attacks aspect (tiger[UW]), hatred, shifter claws
Major Form:
Tiger AC 21, Claw/Claw/Bite (+11/+11/+11, 2d4+5+grab/2d4+5+grab/2d6+5+grab)
Owl AC 18, Claw/Claw (+11/+11, 1d6+5/1d6+5)

Statistics


Str 16, Dex 15, Con 16, Int 12, Wis 14, Cha 5
Base Atk +7; CMB +10; CMD 26 (30 vs. bull rush/trip)
Base Atk Tiger +7, CMB +13, CMD 30, 34 vs bull rush/trip)
Feats Ironhide[APG], Improved Init, Martial Weapon Prof, Multiattack
Traits indomitable faith, reactionary
Skills Acrobatics +5 (-4 to jump), Craft (stonemasonry) +5, Fly +4, Knowledge (local) +5 (+4 on checks that pertain to dwarves or their enemies), Knowledge (nature) +7, Intimidate +4, Perception +12 (+14 to notice unusual stonework), Survival +8; Racial Modifiers lorekeeper[APG], hatred +1, ironhide, stability +4, +2 Perception to notice unusual stonework
Languages Common, Druidic, Dwarven, Gnome
SQ shifter aspect (9 hr./day), wild empathy +4
Other Gear hide armor +1, Ring Prot +2, Cloak Resist +1, backpack, blanket[APG], flask, flint and steel, hemp rope (50 ft.), pot, torch (10), trail rations (5), waterskin, 135 gp, 9 sp, 7 cp

Special Abilities


Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Ironhide Your skin is thicker and more resilient than that of most of your people.

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Shifter Minor Aspect (9 minutes/day) (Su) Gain abilities of selected animal aspects.
Shifter Aspect (9 hours/day)
(Tiger, +2 Dex) (Su) Minor Form: +2 enhancement bonus to Dexterity. Major Form: dire tiger
(Owl, +4 Stealth) (Su) Minor Form: +4 enhancement bonus to Stealth. Major Form: med owl
Spell Resistance (12) You have Spell Resistance.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Background


Bagyar is the oldest son of the oldest son of the oldest son, going back many generations, and his family has been in Caldera since the beginning. Family lore has his family as some of the original builders of the city, with a deep spiritual link to the stone, the earth, and the ancient volcano beneath it. He is known among the Dwarves of Caldera as a minor sage and holy man of sorts, and despite his often overly plain-spoken and straightforward manner, is a respected member of the Dwarven community. This is due to his family and his faith, and to those who know him. To those who do not, his tattooed head and body, covered in ancient tribal symbols, are as bold and off-putting as his brusque and brutally honest first impression.

As a young man the gifts of his faith began to manifest, and his connection to nature, through his desire to study wildlife and imitate what he saw. His most engrossing fascination is with the tiger of the surrounding forests, and he has learned to manifest its claws and speed in himself when desired. He hopes to learn to transform himself into the whole creature before he begins study of another animal family.

Bagyar is typically a solitary person, keeping to his studies, and working only on occasion with family members as a stonemason. Sometimes he will be gifted in gratitude for sage advice offered, but those seeking his advice are only rarely in a position for such generosity. He is a soft touch for a hard luck case, often offering support or a willing ear to the poor or underclass, and his advice for free. He has taken a young gnome by the name of Bex under his wing to mentor and guide, a rebellious and mischievous young man without family, raised in the Lantern Street Orphanage, and turned out when of age. Despite the many differences between them, Bagyar has come to consider Bex family of a sort, and works behind the scenes wherever possible to keep the young gnome from the worst consequences of his follies.

Bagyar occasionally visits The Burning Tree to anonymously buy drinks for the working class folks who frequent the establishment. His usual haunt is The Merry Mermaid, where he often sits alone at the end of the bar, visiting with the proprietor and his childhood friend; Garth. He sometimes uses his modest wages to cover tabs, and fellowships with those who are down on their luck. He is known by most of the clergy of the town, and some of the members of the older families, though the former consider him and his "nature religion" something just shy of heresy, while the latter view him as odd and eccentric.

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