Capitol: Elsareth (population: 28,000)
Human Population: 785,000 (67% Vaas, 22 % Cynarans, 8% Iskari, 3% other)
Demi-humans: 62,000 (25% dwarves, 33% elves, 13% halflings, 25% gnomes)
Humanoids: few (mostly goblins)
Government: Theocracy
Current Leaders: A 30-member Council of Grand Bishops
Coat of Arms: a white eagle on a pale blue field
Exports: artwork, crafts, magic items, elixirs, wool

Derianor is the only major nation of the West without a monarchy system in place. Instead, the realm is a theocracy, ruled by a council of high priests who worship the lawful Gods of Corwyn.

The realm is northern, so its climate is cold most of the year, except in the summer, when the temperatures are quite mild. The geography of Derianor is rocky and hilly, with high plains and deep mountain valleys, and much of the northern regions are arctic tundra. The northern borders of Derianor are the cold and barren shores of the Sea of Vaas; the southern borders are the eastern branch of the Celenë River, the Almyron Sea and two secluded valleys called Narchion and Perdion. The realm’s western border with Cyrendar is the large Celenë River, and its eastern border with the Wildlands is the western branch of the Eldir Vaas River and the western edge of Greenwood Forest.


There are two major cities within Derianor; the seaport of Donareth, located on the Myr Thalal coast and Elsareth; the capitol city, located in the southern region of the realm. The knightly Order of Tetragon is based in this realm, specifically out of the famous Red Keep on Derianor’s eastern border. The order serves as a standing army for the realm, numbering a little over 1,000 knights. There are also 5,000 non-paladin men-at-arms who patrol the cities and countryside, when the Dernish knights are on quest. These clerics and fighters are known as the Watch. The leader of these knights is given the Title of Prince, or officially Lord-Commander of the Order of Tetragon. This leader, currently Prince Varoth Penrose, acts as the military aide and advisor to the Council of Grand Bishops, and helps them govern the realm. It is this same prince that oversees all quests assigned to the various knights as they travel across the continent of Corwyn on missions of utmost importance.


The people of Derianor are very religious, which is expected in a theocracy. The people of this nation came here to escape the evil of the East and live a quiet life of worship, reverence, and study. Many clerics, monks, and paladins hail from this region, and their reputation is known throughout the realms. Strong warriors and devout priest come from all over the continent to join the Silver Ravens, or one of a hundred other religious orders located with Derianor’s borders. The realm is a Mecca of most religions, and the devout come here to learn, then do great deeds. The economy of Derianor is driven by these religious folk and the fine artwork and crafts that the artisans of the land sell to others. Bereft of many natural resources, Dernish folk trade their arts and crafts for what they need. Wealthy merchants in Elsareth buy and sell magic items and elixirs as if they were clay pots. Nowhere else can such exotic items be found so commonly as in Derianor.



Jagged Hills: sharp rocky region of the realm of Derianor, northeast of the city of Elsareth. The region is virtually impassable because of its nearly vertical slopes and sharp peaks among the hills. Only a few hardy souls dwell in this region.

Kor’s Twins: large mountain range dominated by two enormous peaks, named for the Vaaschampion of the Third Age who conquered the region for his people. Legend has it that Kor took his axe and split the tallest mountain on Corwyn in half, and it became two peaks, known as Kor’s Twins. Others believe the mountains were named for his two twin sons who were also great Vaas warriors. From these tall mountains, flows the streams and creeks that become the great River Celenë, which flows south down to the coast of the Sea of Ralas. The region is now settled by a mixture of Wildfolk villages and small ethnically Vaas towns.

Nymph’s Forest: small and magically enchanted forest in the realm of Derianor. Said to be inhabited by nymphs, fairies, and other mystical woodlands creatures, the woods are avoided by humans who want to preserve the sanctity of the forest. Only a few rangers and druids of the Grey Watchers patrol these woods to protect them from evil intruders.

Thessalan Hills: large hilly region that comprises much of northern Derianor. The hills stretch from north of the city of Elsareth to the northern coast of the Sea of Vaas.


Academë: the former Ravinian Imperial School of Magic and the greatest university of the Ravinian Empire, now a private monastery, located on a large hill overlooking the city of Derilath.

Academë Road: road that leads north from the Elyrian city of Rilsavar to Elsareth.

Anfala Palace: the former summer retreat of Empress Ravinia, and now the seat of power for the ruling council of the theocracy of Derianor. Located near the city of Elsareth.

Berevrom’s Keep: (the Red Keep) strong military outpost on the eastern border of the Realm of Derianor, located south of the seaport of Donareth. THe keep is home to the Order of Tetragon, known as the Silver Ravens.

Derianor Road: (the Vaas Road) paved and well-maintained road that runs southeast from the Dernish city of Elsareth to the Red Keep along the Eldir Vaas River, then continues southeast through the Vast and a western passage across the Crumbling Mountains.

Donareth: (population: 19,000) northern seaport in the realm of Derianor. This seaport lies on the northeastern border with the Wildlands region.

Elsareth: (population: 28,000) capitol city of the kingdom of Derianor. This city is known for its arts and culture and is home to the famous Academë.

Sorcerer’s Sigil: incredibly well stocked magic shop inside the city of Elsareth.



In ancient times, the lands of what is today the Theocracy of Derianor were home to several different human civilizations. These lands were originally made up of competing, warring tribes of Vaas peoples with no real sense of unity. In the Third Age, several of these tribes were conquered or driven inot exile by the Cynarans of Urland, who sailed from the Isle of Cynara, across the Sea of Vaas, to conquer the northern coastal regions of the Highlands.

In the early Fourth Age, Urland itself was conquered by Ilnavel Cyrenäe and his 40,000 Iskari pilgrims who had sailed from Iskandar to escape the "Doom." After the fall of Urland and the establishment of the Kingdom of Cyrendar on the Westvale, this region fell into anarchy and disarray, with scattered Vaas warlords constantly warring with each other. Eventually, the Vaas kingdom of Harloch was founded here, under Queen Elsareth Rakviir. Queen Elsareth; the legendary "Queen of the Highlands," ruled for many years and the region saw much growth and prosperity. By the end of the Fourth Age, this kingdom, too had collapsed, and its territories were taken over the Ravinian Empire.

With the fall of the Ravinian Empire after the Cataclysm, the region once again fell into anarchy.

The history of modern Derianor begins with the dark days after the Cataclysm, when Corwyn was a continent shattered by war and devastated with the poverty and destruction that came with it. The country was founded in 26/6 by the followers of Grand Bishop Deriyan Montessarë, the last surviving member of the Imperial Ravinian Council of Theos. Deriyan had wanted a sanctuary for ideas and culture that he knew would be lost elsewhere with the fall of the Empire. Unfortunately, Deriyan died of illness in the 4/6, and never saw his dream realized. But ten years after his death, the realm of Derianor was born.

Deriyan’s vision was successful, and the new realm prospered through hard work, devotion to faith, and adherence to principle. Soon its capitol was thriving, with wealthy merchants coming in droves to buy and sell fine merchandise that had no market anywhere else on the continent. The same is still true today. In addition, the country founded the most successful and respected order of knights ever seen since the fall of the Ravinian Empire. The Silver Ravens are so well-known that men come from every nation in Corwyn to join their ranks and be part of the greater good.

The knights of Tetragon are more than simply the armed forces of Derianor; they are sworn champions of justice and the fight against evil. Many such knights venture all across Corwyn on quests, and their authority is respected in all other western kingdoms and freeholds. For the entire Sixth Age, Derianor has held to its idealistic ideals, and its territories have been relatively peaceful. Its knights have fought against Sorimmar in every invasion of the Sixth Age, but have chosen not to enter smaller conflicts to avoid having to choose sides.