Capitol: Elsareth (population: 28,000)
Human Population: 785,000 (67% Vaas, 22 % Cynarans, 8% Iskari, 3% other)
Demi-humans: 62,000 (25% dwarves, 33% elves, 13% halflings, 25% gnomes)
Humanoids: few (mostly goblins)
Government: Theocracy
Current Leaders: A 30-member Council of Grand Bishops
Coat of Arms: a white eagle on a pale blue field
Exports: artwork, crafts, magic items, elixirs, wool

The Theocracy of Derianor is a unique realm, ruled by a council of high priests who worship the lawful Gods of Corwyn. It is the only major nation of the West without a monarchy system in place.


Derianor 's northern borders are the rugged shores of the Frozen Coast of the Sea of Vaas. Derianor ’s southern border with Elyria is made up of three distinct regions. Furthest east is the large forest of Greenwood; in the center is the Almyron Sea, and furthest west are the disputed lands of Irondale. Derianor ’s eastern border with the Wildlands is the great Eldir Vaas River, and its western border is the Jagged Coast of the Iron Sea.


Derianor is unlike all other nations in western Corwyn, because it is a theocracy. The nation is ruled by an appointed body of thirty senior priests called "Grand-Bishops." These bishops serve for terms of ten years, and are carefully selected from the various temples and local orders of priesthoods. The country is politically, quite stable. There are no competing vassal lords here to squabble over lands or resources; as all lands are owned officially by the church.



For its defense, Derianor maintains few major fortifications; the most famous is the Blue Keep. Derianor maintains the "Watch;" a small standing force of 5,000 men-at-arms, who patrol the cities and countryside.

Its most powerful defense is the knightly Order of Tetragon; based at the Blue Keep. The order serves as a standing army for the realm, and numbers a little over 1,000 knights. The leader of these knights is given the Title of "Prince," or officially Lord-Commander of the Order of Tetragon.

The current leader of the Order; Prince Varoth Penrose, acts as the military advisor to Derianor's Council of Grand Bishops, and assists them in governing the realm. Prince Varoth alsooversees all quests assigned to the various knights as they travel across the continent of Corwyn on missions of utmost importance.


The realm is northern, so its climate is cold most of the year, except in the summer, when the temperatures are quite mild. The geography of Derianor is rocky and hilly, with high plains and deep mountain valleys, and much of the northern regions are arctic tundra.

Life & Society

The people of Derianor are very religious, which is expected in a theocracy. The people of this nation came here to escape the evil of the East and live a quiet life of worship, reverence, and study. Many clerics, monks, and paladins hail from this region, and their reputation is known throughout the realms. Strong warriors and devout priest come from all over the continent to join the Silver Ravens, or one of a hundred other religious orders located with Derianor’s borders. Because of its national spirituality, devout followers of many religions come here on pilgrimages. The economy of Derianor is largely driven by these religious pilgrims; and the fine artwork and crafts that the artisans of the land sell to them. Bereft of many natural resources, Dernish folk trade their arts and crafts for what they need. Wealthy merchants in Elsareth buy and sell magic items and elixirs as if they were clay pots. Derianor has a unique market for such exotic craft relics and other religious artifacts.



Jagged Hills: sharp rocky region of the realm of Derianor, northeast of the city of Elsareth. The region is virtually impassable because of its nearly vertical slopes and sharp peaks among the hills. Only a few hardy souls dwell in this region.

Kor’s Twins: large mountain range dominated by two enormous peaks, named for the Vaaschampion of the Third Age who conquered the region for his people. Legend has it that Kor took his axe and split the tallest mountain on Corwyn in half, and it became two peaks, known as Kor’s Twins. Others believe the mountains were named for his two twin sons who were also great Vaas warriors. From these tall mountains, flows the streams and creeks that become the great River Celenë, which flows south down to the coast of the Sea of Ralas. The region is now settled by a mixture of Wildfolk villages and small ethnically Vaas towns.

Nymph’s Forest: small and magically enchanted forest in the realm of Derianor. Said to be inhabited by nymphs, fairies, and other mystical woodlands creatures, the woods are avoided by humans who want to preserve the sanctity of the forest. Only a few rangers and druids of the Grey Watchers patrol these woods to protect them from evil intruders.

Thessalan Hills: large hilly region that comprises much of northern Derianor. The hills stretch from north of the city of Elsareth to the northern coast of the Sea of Vaas.

Important Sites

Academë: the former Ravinian Imperial School of Magic and the greatest university of the Ravinian Empire, now a private monastery, located on a large hill overlooking the city of Derilath.

Academë Road: road that leads north from the Elyrian city of Rilsavar to Elsareth.

Anfala Palace: the former summer retreat of Empress Ravinia, and now the seat of power for the ruling council of the theocracy of Derianor. Located near the city of Elsareth.

Berevrom’s Keep: (the Blue Keep) strong military outpost on the eastern border of the Realm of Derianor, located south of the seaport of Donareth. The keep is home to the Order of Tetragon, known as the Silver Ravens.
Donareth: (population: 19,000) northern seaport in the realm of Derianor. This seaport lies on the northeastern border with the Wildlands region.

Elsareth: (population: 28,000) capitol city of the kingdom of Derianor. This city is known for its arts and culture and is home to the famous Academë.

Sorcerer’s Sigil: incredibly well stocked magic shop inside the city of Elsareth.


Local History

In ancient times, the lands of what is today the Theocracy of Derianor were home to several different human civilizations.

These lands were originally made up of competing, warring tribes of Vaas who had no real sense of unity. By the Third Age, several of these tribes were conquered or driven into exile by the Cynarans; a strong tribe hailing from the Isle of Cynara, who sailed across the Sea of Vaas and conquered the northern coastal regions of the Highlands. After their successful campaign to conquer the region; the Cynarans established the early kingdom of Urland.

In the early Fourth Age, Urland itself was conquered by Ilnavel Cyrenäe and his 40,000 Iskari pilgrims who had sailed from Iskandar to escape the "Doom." After the fall of Urland and the establishment of the Kingdom of Cyrendar on Westvale Island, this region fell into anarchy and disarray, with scattered Vaas warlords constantly warring with each other. Eventually, the Vaas kingdom of Harloch was founded here, under Queen Elsareth Van Arden. Queen Elsareth; the legendary "Queen of the Highlands," ruled for many years and the region saw much growth and prosperity. By the end of the Fourth Age, this kingdom, too collapsed after a series of invasions by the Ravagers. Eventually, the former territories of Harloch were taken over the Ravinian Empire.

With the fall of the Ravinian Empire after the Cataclysm, the region once again fell into anarchy.

The history of modern Derianor begins with the dark days after the Cataclysm, when Corwyn was a continent shattered by war and devastated with the poverty and destruction that came with it. The country was founded in 26/6 by the followers of Grand Bishop Deriyan Montessarë, the last surviving member of the Imperial Ravinian Council of Theos.

Deriyan had wanted a sanctuary for ideas and culture that he knew would be lost elsewhere with the fall of the Empire. Unfortunately, Deriyan died of illness in the 4/6, and never saw his dream realized. But ten years after his death, the realm of "Derianor" was born, and named in his honor.

Deriyan’s vision was successful, and the new realm prospered through hard work, devotion to faith, and adherence to principle. Soon its capitol was thriving, with wealthy merchants coming in droves to buy and sell fine merchandise that had no market anywhere else on the continent. The same is still true today. In addition, the country founded the most successful and respected order of knights ever seen since the fall of the Ravinian Empire. The Silver Ravens are so well-known that men come from every nation in Corwyn to join their ranks and be part of the greater good.

The knights of Tetragon are more than simply the armed forces of Derianor; they are sworn champions of justice and the fight against evil. Many such knights venture all across Corwyn on quests, and their authority is respected in all other western kingdoms and freeholds. For the entire Sixth Age, Derianor has held to its idealistic ideals, and its territories have been relatively peaceful. Its knights have fought against Sorimmar in every invasion of the Sixth Age, but have chosen not to enter smaller conflicts to avoid having to choose sides.