Population: 195,000 (76% Vilzari, 22% Thann, 2% other)
Demi-humans: 6,000 (83% dwarves, 3% elves, 6% halflings, 8% gnomes)
Humanoids: many (mostly gnolls)
Government: tribal, merchant guild, independent
Current Leader: none
Coat of Arms: varies
Imports: grain, vegetables, fruit, timber
Exports: salt, livestock, gems, stone

The Dunlands are a small region of Corwyn that stretches across the Eldaran Isthmus, south of the Kerak barrier wall, between the Ralani coast on the west and the Redpeaks and Erehui Mountains on the east.

The main geographic difference between the Dunlands and the desert is that some scattered trees and shrubs do thrive here, but in a sea of brown clay, dirt and dust. In many places, the desert has begun to swallow up the clay and the Dunlands grow smaller every year.

There are no major cities, only scattered Vilzari and Thannish trading settlements, and occasional nomad caravans. The only real source of wealth are scattered salt mines in the clay hills of the region as well as stone quarries that once were the source of the materials for the Kerak barrier wall.

Life & Society

The people of the Dunlands are virtually all Vilzari, made up of traders, herders, caravan merchants, and slavers. They make a poor living raising a few silkworms, mining a few gems, and selling sandstone from their few quarries. The real income is in catering to the desert caravans, and running various oases in the harsh climate.

The region is completely dominated by Vilzari Warlords who rule with a harsh hand and take what they will. The region is unlucky in that it lies in between a great desert and a giant barrier which its people cannot pass. Every time there is a war between the Eldarans and the Vilzari, it is this region whose villages are torched and whose people are put to the sword. This explains the tiny population, for all others have moved, been slain, or been carried off as slaves.

Major Geographic Features

The Dunlands have no major features other than the scrublands which make up most of the region. The land is still hot and dry, and little water can be found. The region is progressively getting smaller every year; as the Sea of Sand engulfs more and more of the scrublands. There are no hills or forests here, only the occasional grove of trees, or brush jutting up from the rocky tan soil.

Important Sites

There are no major villages here, because every settlement that has tried to prosper has eventually been destroyed by either the Vilzari or the Eldarans, so it remains a barren, virtually unpopulated wilderness.

The only sites of interest are scattered ruins of castles, keeps, and villages long dead and forgotten. In these, one can sometimes find a useable water supply but not often. Ages ago, this region was home to three of the member-cities of the Tekritian league. today only the crumbling ruins, of Etros, Deromar, and Morad are found here.

Local History

The Dunlands were once much larger, but erosion and blowing sand have swallowed up more than half of the region over the last millennia. This barren region has always been a buffer zone between the Vilzari and Thannish peoples, who have warred since the beginning of time. The ancient Tekritian League is the only known civilization to have ever existed here, and most of the lost poeple who dwelled here were destroyed by Shorafa.

Once, long ago, the kingdom of Eldara built a road south across the region to reach the Vilzari city of Tanif. But after that city was consumed in a sandstorm in the Fourth Age, there has been little effort to expand trade south. So the Dunlands remain nothing more than a ravished passageway between two great empires.