Conjuration (creation) [force ]
Level: Chr 2 (bard, bloodrager, cleric, inquisitor, magus, sorcerer/wizard)
Components: V (the word, “Egg”), M (one egg)
Casting Time: 1 standard action
Range: 0 ft.
Effect: Variable; see below
Duration: instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

When you cast this spell, you roll a 1d6.

1 - You create 1d6 eggs that are just … eggs.

2 – (Hen Grenades) You create 2d6 eggs that shoot in random directions from you at 50 mph. These are basically lighting bolts in the form of eggs. Anyone that would be hit by the egg has to make a Dex save or take 1d6 magic bludgeoning damage by a very rapidly flying egg.

3 – The egg you used to cast this spell hatches into 1d12+2 chickens. The chickens are friendly to you and your party but may not be given commands. They will follow you around until they are killed and eaten or die horrible deaths by their own design. However, if the number of chickens you summon is above 9, the chickens are instead hostile to you.

4 – You create 2d8 hard-boiled eggs, each of which, when eaten, will restore 2 health

5 – You create a very large egg and you roll another d6.

6 - You roll 2 more d6. Whatever happens on those rolls happens instead.