Gilliam Love
BARD-3.jpg

Male Human Bard 7
NG Medium humanoid
Init +3; Perception +10

Defense


AC 19, touch 14, flat-footed 16 (+5 armor, +3 Dex)
hp 49
Fort +2, Ref +8, Will +5

Offense


Speed 30 ft.
Shortbow +11 (1d6+3) or
Rapier +5 (1d6)

Statistics


Str 10, Dex 15 (16), Con 12, Int 16, Wis 10, Cha 21
Base Atk: Melee +5, Ranged +8; CMB 5; CMD 19

GENERAL FEATS
EXTRA PERFORMANCE: You can use bardic performance for 6 additional rounds per day. (PFCR 125)
PERSUASIVE: You get +2 to Diplomacy checks and +2 to Intimidate checks. (PFCR 131)

COMBAT FEATS
ARMOR PROFICIENCY (LIGHT): When you wear a type of armor in which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. (PFCR 118)
BLIND-FIGHT: In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however. You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half. The Blind-Fight feat is of no use against a character who is the subject of a blink spell. (PFCR 118-119)
POINT-BLANK SHOT: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 ft. (PFCR 131)
PRECISE SHOT: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll. (PFCR 131)
SHIELD PROFICIENCY: You can use a shield and take only the standard penalties. (PFCR 133)

TRAITS
CHARMING (Social): You gain a +1 trait bonus when you use Bluff and Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. (PFAPG 330)

Skills
Appraise +3, Bluff +16, Climb –1, Craft (alchemy, armor, bows, trapmaking, weapons) +3, Diplomacy +18, Disable Device +9, Disguise +6, Escape Artist +2, Intimidate +8, Knowledge (arcana) +11, Knowledge (local) +12, Knowledge (dungeoneering) +15, Knowledge (engineering, geography, history, nature, nobility, planes, religion) +6, Perception +10, Perform (act) +6, Perform (dance) +13, Perform (sing) +16, Profession (performer) +8, Ride +2, Sense Motive +16, Sleight of Hand +9, Stealth +10, Swim –1, Use Magic Device +1

Languages Common, Elven, Undercommon

Background

Gilliam Love is a young Bard from Caldera.


Gilliam never knew his parents, nor indeed his family name, and his earliest memories were of Gretchen Stokeworth and the Lantern Street Orphanage.

When he was old enough, he left Caldera to find adventure, fortune, and fun (and by fun he meant females). In his adventuring, he struck up a partnership with Willben Fletcher, a priest of Berevrom who was also originally from Caldera.

When Gretchen and the orphanage were in crisis, she sent word to Gilliam for help and he returned with Willben to lend whatever aid they could.

Gilliam Love's Character Sheet