Capitol: Nakata (population: 158,000)
Population: 5,276,000 (95% Daroon, 4% Hakeen, 1% other)
Demi-humans: 145,000 (87% dwarves, 1% elves, 5% halflings, 7% gnomes)
Humanoids: few
Government: Tyrannical Monarchy
Current Leader: Khan Zhou-Zhang
Coat of Arms: a yellow sunburst on a dark blue field
Exports: silk, rice, tea, jade, silver, gold, ceramics

Little is known about this strange and exotic civilization. Western attempts to trade and ply goods with the eastern peoples have met with little success. Kurand is a land onto itself, separated not only by immense geography, but by culture, race, and religion.

The realm of Kurand is bordered on the west by the Direwood and the far eastern region of Morgoth along the Olgara River, and its western border is the vast sandy coast of the Vhan Myr. Kurand’s northern border is the arctic coast of the Sea of Adar, and its southern border is the vast prairies of the Vakara Grasslands. Kurand’s capitol is the large and exotic city of Nakata, located on the Vhan Myr coast.

Kurand is quite militaristic, and has a standing army of over 40,000 troops, and a large navy of 75 warships, but in times of war can field nearly 300,000 troops through conscription. In addition to its human population, a malevolent race of Grey-Dwarves lives in the Forbidden Hills region, just north of the realm, along the Adar seacoast. The Kurandians are a great seafaring people. Kurandian junks are easily identifiable because of the shape of their hulls. The junks of Kurand are easily recognizable by their richly lacquered hulls of dark blue, and their triangular sails of bright yellow silk. Kurand’s military constantly raids the scattered civilizations of the Vakara Grasslands for slaves and booty, competing with Üthrari slavers from the west.


Other Kurandians cities: Fang, Shang-Ti, Zengys
Life & Society

The folk of the Far East live a very different lifestyle than those in the other regions of Corwyn. Most are simple peasants and serfs, totally loyal and dependant upon their noble lords who hold all lands and power in the region. The landed nobility answer directly to the Khan, for if they wish to keep their lands, they will give obedience and loyalty or find their land and lives forfeit. Magic is rare in the realm of Kurand, but monks are prevalent, with many followers. The long study and devotion to a strict discipline appeals to many Kurandians, thus its wide appeal. Kurandian society is ordered, with a detailed set of coded laws that are strictly enforced. The rulers keep order and are not overly cruel, yet demand heavy taxes and complete loyalty. Death is the penalty for many minor offenses in Kurand and its population is well aware of that fact.

Major Geographic Features

The realm of Kurand has rolling hills, but few mountains. There are enormous grasslands that stretch hundreds of miles, with the only civilized areas being secluded villages of peasants, grain farmers, and sheep herders. The large grassy areas make livestock and grain the most widely exported materials. The few mountains do yield some excellent metals that are sold by Kurandian merchants as well.

Important Sites

Barony of Fang: Fang is a small rural city of no small wealth ruled over by the powerful local Baron named Sukumvit Charavask. The Barony is located in the province of Chiang-Mai in far northwestern Kurand. The city always made a convenient stopover for river traders and passengers throughout most of the year and brought a steady source of trade income to Fang. However, the city's current wealth and infamy is due to its prized Deathtrap Dungeon; attracting interest across the Continent of Corwyn, and even the entire world of Oris.

Nakata: (population: 158,000) capitol city of the kingdom of Kurand. A strangely beautiful city of the Far East, Ankhat is the capitol of an exotic and violent civilization in far eastern Corwyn. Ankhat has great stone walls to protect it from invasion. The city was once conquered by the kingdom of Adar in the Fourth Age, but few outsiders have visited there since. The city of Ankhat is only accessible by sea or via the Kurand Road which connects it to the city of Sirilath.

Forbidden Hills: a desolate region of small craggy mountains, rocky valleys and volcanic wasteland, located in the northern Kurand. The region is primarily populated by a surface variety of Duergar, a type of Grey-Dwarf usually only found underground. Little else is known of the region, except that most Kurandians shun the area and seldom travel there.

Zengys: pop: 25,000) Zengys is a large human city, located in the far-western region of Kurand.

Local History

Era of Shang-Zhou

Shang-Zhou was an ancient nation of ethnic Daroon peoples that existed long before Kurand. The earliest Far East nation collapsed many centuries ago, after the long and terrible War of the Three Rings. Out of its ashes grew the modern realm of Kurand.


Modern Era

Little is known of the history of modern-day Kurand, other than it was once part of a great Daroon civilization of the East called Shang-Zhou. Many thousands of years ago, the pure Daroon separated from the mainland and formed a new society on the Island of Yamada. The mainland folk remained to form the realm of Kurand. It is known that these two great realms have warred against each other many times over the centuries, and that the Daroon race is spread throughout the realms of Yamada, Kurand and the northern regions of the Vakara Grasslands. The Kurandians traded with the Xholar Empire until it was destroyed by the Üthrari. Over the millennia, the Kurandian people of the Far East have led a completely separate existence from the West. In time of war, local warlords have historically sent vast mercenary armies of Kurand to assist both Alokkair and Sorimmar, but otherwise the easterners have stayed out of western politics and have had little impact upon Corwyn’s history.