High-Elves (the Melynn)

The High-Elves of Corwyn, or the Melynn in their native elvish tongue, are one of the three elven sub-races created by the Sundering

These elves are the most common on Corwyn, and have made for themselves a great civilization inside the Melinar Forest called Melinarë. The High-Elves are the most powerful remaining Elf-civilization left from the great Silvar realm of Ectharë. These elves have pale skin, with blond or brown hair and either The Melynn are the most commonly found elves on Corwyn, and make up more than 70% of the elvish race.


High-elves resemble other elven races in terms of their facial features and their pale white skin. Most High-Elves have either blond of brown hair. High-Elves have eyes of either of blue, gray, or green. They are also tall for elves, being about 5 1/2 to 6 ft tall, and, like all elven races, have a wiry, slender build. High-Elves clothing is often flashy in other ways, however, with bright colors popular amongst elves who feel comfortably at rest and away from danger. Most High-Elves wear their hair in braids or ponytails, decorated with wires or beads. Tattoos are not unheard of amongst them and are frequently worn, though it is not an ingrained part of their culture.


Of all the elven races, High-Elves are the most impulsive, with a strong distaste for complacency or isolation. Moon elves long to be on the road, traveling and exploring the untamed wilderness that lies between cities and nations. This extroverted quality is part of the reason why High-Elves get along uncommonly well with other races. High-elves, rather than feeling that interaction outside of their race diminishes or weakens them, believe that interacting with other races, humans in particular, is the best way to spread the values of the races, thereby strengthening their culture. High Elvish society is often loosely organized and few High-Elves stay in one place for more than a season or two, preferring a nomadic lifestyle. High-Elves are generally comfortable living amongst other elves, particularly Wood-Elves, as well as gnomes, humans, or halflings. Most High-Elves organize themselves into groups of a dozen extended families or so, each ruled democratically, although often with de facto leaders whose say holds more weight than anyone else's, an individual most often respected for either their age or their martial skill. Wherever they live, moon elves are unassuming, with homes just as humble, if comfortable.

Although often light-hearted and at ease, High-Elves can leap to action if danger comes around. Like other elven folk, High-Elves make sure that nearly all of their members are trained to wield a weapon and many also have some small skill in magic. However, even in such dark times, High-Elves tend to find something to brighten them up, a quality that can be valuable for maintaining morale.

It is not uncommon for High-Elves to take on the life of an adventurer. After all, they are innately a race driven by wanderlust and the desire to learn or do good. Altogether, High-Elves are individualistic and most believe sincerely that each person can make a difference in the world, for better or worse. Because they have an innate sense of altruism and good will to others, most High-Elven adventurers are heroes, rather than villains, though both exist. Those who do turn to an adventurer’s lifestyle commonly embrace the musical path of a bard, the martial lifestyle of a fighter, ranger, or rogue, or study to become wizards


Generally, High-Elves take things with little gravity, taking joy in the simple things of life, a trend which their music and art reflect, which are more often joyous than solemn. Moon elves are themselves very fond of art and have both a strong bardic tradition and a history of painting and sculpting. For entertainment moon elves prefer to gamble, taking little risks as part of the fun. Similarly, drinking and reveling is an important part of their culture.


When the Ancient elvish realm of Ectharë collapsed at the end of the First Age, most of the elves went south and became the High-Elves of Melinarë. The Melinar forest became home ot the greatest of three great Elf-realms that evolved from the First Age elvish civilization of Ectharë. The elves that inhabit the Melinar Forest are called the High-Elves or ‘Melynn,’ and make up the largest and most powerful elvish nation on Corwyn. In fact this woodland realm is sometimes called Highforest by outsiders as a nickname, for its High-Elvish heritage. Few outsiders are allowed within the great forest, and most trade is done along the coasts, or in specific elvish cities located near the fringes of the forest. The High-Elves are seen by many as arrogant and stubborn, and sometimes even resented by both humans and dwarves. This attitude comes with the great age of elvish society, who naturally sees itself as superior to all other races, as Corwyn was first explored and cultivated by elves alone. To protect the forest realm, the Elf-king can muster over 25,000 elvish warriors in time of war. The High-Elves of Melinarë are a quiet, introspective folk that love artwork, crafts, reading and writing. The High-Elves delight in making items of wondrous quality with wood, clay, and metal. Their skills at the creation of weapons are superb, surpassed only by the elvish mastery of armor. It is here that the long kept secret of elvish chain mail is still kept. Elvish armor smiths are true masters of their craft, making suits of elvish chain that give a +1 bonus over all other suits of chain mail made by humans. For a suit to be made to fit another race is very rare indeed and these fine suits can cost thousands of gold pieces, and are only owned by royalty or the wealthiest merchant lords. The elves live a quite life in harmony with nature deep within their beloved forest. They are not as friendly as the Wood-Elves, and not quite as aloof as their Grey Elf cousin either. Most High-Elves have a love of nature and despise the creatures and dark sorcery of the East. On many occasions they have come forth out of their forest realm to fight alongside the races of men and dwarves against the tyranny of the East