Saltmarsh refers to three places: a marshland region in the Kingdom of Serathyr, A Duchy of Serathyr, and a Serathian city by the same name

The Saltmarsh

The Saltmarsh is a large region of marshland in southern Serathyr; home to both the Duchy and city of Saltmarsh. The region is actually tidal marsh, near the coast of the Sea of Ralas. It is dominated by dense stands of salt-tolerant plants such as herbs, grasses, or low shrubs sprouting up from either open saltwater or dark, foul-smelling brackish water that is regularly flooded by the tides.

Duchy of Saltmarsh

The Duchy of Saltmarsh conprises a large marshy region in southern Serathyr, spread between the branches and tributaries of both the Eldir Vaas and Kingfisher Rivers. The region is a series of hard rocky plateaus, called the Salt Cliffs, intermingled with swamp and marshland. The only large Ralani settlements located here are located along the banks of the Eldir Vaas and coast of the Sea of Ralas; the interior marshlands contain nothing but scattered salt mines, small villages, and demi-human tribes. The Saltcliffe Road runs east and west in this area from the Olde Peninsula Road to Castle Seaguard. This region has been the site of two invasions by the Corsairs of Tar Vielca, in 663/6 and 695/6. Saltmarsh is the ninth largest of the 16 Serathian Duchies, ruled by House Enzadi; the Duchy is comprised of nine Baronies: Raklyr, Larakan, High Hedge, Khent, White Cliff, Tammon Field, Herrondale, Voltas, and Eventide. Total population of the Duchy is 92,000. The capitol is Saltmarsh, but there are a dozen other small cities and large towns within the territory as well.

City of Saltmarsh

(Pop; 9,223) The city of Saltmars is the aptly named his the capitol of the Duchy; is located on the only solid ground between the massive Eldir Vaas river and Kingfisher River deltas, as both spill into the Sea of Ralas. The city derives much of its wealth from river trade on the Eldir Vaas and as a seaport on the Sea of Ralas. Saltmarsh also derives wealth from local salt mines that provide the main export commodity. The city is accessible via the Saltcliffe Road leading west from Castle Seaguard, and the Olde Peninsula Road running north to Korthos and south to the capitol of Rastios.

The current Ruler of both the city amd the Duchy of Saltmarsh is Duke Algor Enzadi

Important Sites:

Castle Karston: 165 men-at-arms: one 9th level fighter (Captain), four 5th/6th level fighters (lieutenants), fifteen 3rd/4th level fighters (Sergeants) 145 1st level warriors (soldiers) divided up as follows: 5 officers, 40 cavalry, 20 archers, 100 infantry (1 company, with 4 troops: 1 cavalry, 3 infantry) (AC: 17)
On shift: 41; 1 officer, 2 on each of 7 towers, 4 on front gate, 4 on walls, 18 assigned to duke tower four on each floor plus two at duke’s bedchamber

Description of the City

The small city of Saltmarsh is a fortified seaport, with 12-foot stone walls surrounding its edges, encrusted with salt spray and green vines. The town lies on a rocky plateau a few feet upland from the broad inlet on the wide Eldir Vaas River delta. Three-dozen fat cogs and sleek carracks are tied up at quays and piers, being loaded and unloaded with goods and parcels, as well as nearly a hundred small fishing craft beached alongside them. Among the dozens of small fishing boats and large trading ships, there is one very large ship, with yellow sails and an armored hull; painted dark green, with bright gold trim. She has catapults and ballistae on her decks and a large crew of armed men on her decks. She is not docked, but anchored at the edge of the harbor. On a tall hill in the center of town, you can see a large stone castle, looking forbidding and gloomy on its lonely perch. As you approach the main gates, you make out two great banners on the battlements; one flag is dark green with three interlocked golden rings in its center. The other flag is sandy tan with three black chevrons. From the long lines of incoming carts and wagons, its clear that the main import of Saltmarsh is clearly Rennsfari wine, usually Tymorian arbor, and fish. From carts going out to harbor, one can also tell the main exports are salt, mined from the rocky mines of saltcliffe, and timber from the river lands to the north.



1. City walls
2. Guard towers
3. City gates
4. Watchtower / lighthouse
5. The Three Rings (Inn/tavern)
6. Courier /Scrivener Service
7. Temple of Aleyssia
8. Castle Karston (165 soldiers)
9. Temple of Ator
10. Duke Karston’s Estate
11. Shipwright’s Guildhall
12. Tamworth's Provisions
13. Gregan the Blacksmith
14. Artisan’s Guildhall
15. Half-Moon Inn
16. Gemcutter’s Guildhall
17. Merchant’s Guildhall
18. Red Fox (Inn/tavern)
19. Saltmarsh Brewery
20. Temple of Shua
21. Karston Park
22. Veiled Society Guildhall
23. Alchemist’s Guildhall
24. City Playhouse
25. Warehouses
26. Lizard’s Claw (tavern)
27. Saltmarsh Shipyard
28. Salty Wench (tavern/brothel)
29. Whitecap Shipping Company
30. Rusty Anchor (tavern)
31. City Marketplace
32. Saltcliffe Inn
33. Aldemar's Store
34. Torstan's Tannery
35. Bridge
36. Covered Bridge / Arcade of Shops
37. Bridge
38. Gray Wolf (Inn/tavern)
39. Temple of Myrival
40. Town Hall
41. Saltmarsh Academy (private school)
42. Kingfisher Inn
43. City-Guard Barracks (85 militia)
44. Stone-Mason's Guildhall
45. The Exchange (bank)
46. Kalvini Estate
47. Dancing Dryad (gambling hall/brothel)
48. Ertikos Shipping Company
49. Fish-monger's market
50. Slums District
51. fishmonger’s warehouse
52. Aerakyn Estate (Benjen)
53. Lassiter Estate (Karth)
54. Rasivath Estate (Errol)
55. Ertikos Estate (Grenno)
56. Soshyn Estate (Ishara)
57. Erolyn Estate (Jasper)
58. Ambyr Estate (Davos)
59. Jarthis Estate (Allard)
60. Andrigal Estate (Chiswyk)
61. City archives & Library
62. Old Keep
63. Oak Island
64. Ranaldi Estate (Farina)
65. Locario Estate (Harkon)