The Gods of Corwyn (Corwyn Pantheon)

THE LAWFUL GODS / GODS OF LIGHT

The Malkar; The immortal Gods and Goddesses who stand for order and champion good causes are known as the Lawful Gods or Gods of Light. They are listed below. It should be remembered that for every Deity of Light, there is an equally powerful and opposite Dark Deity. This preserves symmetry in the Malkar and keeps order in the Realm of Athylon. The lawful Gods stand for goodness and decency, and respect the lives of mortals on Corwyn. They also balance out the evil and treachery done by the Dark Gods in the pantheon.

ACERION:

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Corwyn’s God of Valor. Acerion is the only son of Etahr; the God of Strength. Acerion is the master of all bravery and courage in the world. As such, he is also the Patron-Deity of duty, honor, wartime courage, conviction, and physical bravery. Acerion is a member of the youngest generation of Corwyn’s lawful deities, so he wields tremendous power over mortals. Acerion’s symbol is a great golden helm that can magnify the wearer’s courage to an entire army under his leadership. Acerion is a strong and proud God, and his followers are very dangerous battlefield opponents, using unflinching courage and tactics against their opponents. His followers wear dark red robes to represent the spilt blood of valor, and are usually priests, monks, or warriors. Acerion’s followers erect fortress-like temples, filled with statues of fallen heroes and great warriors of history. Acerion’s largest temple is located in the city of Elsareth, on the Avenue of Deities. Acerion’s chief rival is the chaotic God Knorr.

Helm of Acerion: Holy relic, ancient artifact and the symbol of the God of Valor. The helm was made from the melted drops of Etahr’s shield when it was forged on Corwyn, and gives the wearer complete immunity from fear and doubt on the field of battle. The helm was once worn by King Eradan Myrnäe for the War of the Pretender, but he gave the artifact to the priestly order of Acerion a few years later. The helm is now in the temple of Acerion inside the city of Elsareth.

ALEYSSIA:

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Corwyn’s Goddess of Healing, Medicine, and Restoration. Aleyssia is the daughter of Isilahr; the Goddess of Mercy. She is one of the youngest of the lawful deities, and along with her cousin Shua, has the most contact with mortal men. Her symbol is a great crystal chalice of pure water that represents the power of nature and its ability to heal the harms of the world. Her followers wear white robes to symbolize her power to restore and heal the ailments of the world. Aleyssia’s followers are as kind and giving as their deity, and whenever need arises, lend aid to anyone sick or injured. Aleyssia has many temples and followers throughout the realms as her priests have much valuable knowledge about curing both injury and disease. Her main temple is located in the city of Elsareth, but there are smaller temples dedicated to her throughout the western realms. These temples and the priests that maintain them are essential to common folk for medicine and healing of both injury and disease. Aleyssia’s chief rival is the chaotic Goddess Freyj.

Chalice of Aleyssia: holy relic, ancient artifact and symbol of the Goddess of Healing. The chalice is said to be quite large and made from the purest silver. Inside is literally the essence of healing, and the enchanted waters will heal any sickness, cure any disease, and mend any wound. The Chalice was at one time, inside the grand temple to Aleyssia inside the city of Elsareth, but its current location is a mystery. The Chalice is also the name of the constellation in which Aleyssia’s star is centrally located.

ATOR:

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Corwyn’s God of Light, the Day, and the Sun. Ator is the son of Enom; the God of Life, and the father of Etahr; The God of Strength, and Berevrom; the God of Truth. Ator is the master of all light in the world. As such, he is also the Patron-Deity of the sun, daytime, and the sky. His symbol is a great stone furnace, the heat and light of which give light and warmth to the world of Corwyn. Ator is a proud God, and his followers can be a somewhat arrogant in their dealings, believing they are worshiping the most supreme of deities. His followers wear bright yellow robes to represent the bright burning heat and sunlight of their master, and are usually rural priests, or monks. Ator’s followers erect many temples in open sunny places to glorify their master, and the temples are unusual in that they have no roofs, so Ator’s light can shine through to his followers. His greatest temple is located in the city of Elsareth on the Avenue of Deities. Ator’s chief rival is the chaotic Goddess Eiryundal.

Furnace of Ator: holy relic, ancient artifact, and symbol of the God of Light and the Sun. The Furnace is actually an enormous stone forge fed from an active volcano that gives off tremendous heat and light. It is said that any weapon made in that god-like forge will cut through any armor, no matter the strength or enchantment. The followers of Ator have kept its location a mystery. The Furnace is also the name of the constellation in which the Ator’s star is centrally located.

BEREVROM:

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Corwyn’s God of Truth and Enlightenment. Berevrom is the son of Ator; the God of Light, the father of Praxis; the God of Justice, and the brother of Etahr; the God of Strength. Berevrom is the master of all truth in the world. As such, he is also the Patron-Deity of honesty, philosophy, and the law. His symbol is a great crystal gem called an eye, made to see the complete truth in any problem or in any man’s heart, throughout the world of Corwyn. Berevrom is a just God, and his followers can be a dangerous foe to any force that would foster lies, deceit, or attempt to corrupt the hearts of the innocent. His followers wear bright blue robes to represent the power of truth, and are usually paladins, warrior-priests, and knights. The most fanatical of his priests belong to the order of the Ocularum. Berevrom’s followers erect few temples, and worship by undergoing meditation on issues of truth and meaning in their lives. His greatest temple is located in the city of Elsareth on the Avenue of Deities. Berevrom’s chief rival is the chaotic God Nestor.

Eye of Berevrom: holy relic, ancient artifact and the symbol of the God of Truth. It is described as a great blue gem, that when used can see a man’s thoughts, desires, and motives. It can detect any lie, falsehood, or secret. The Eye’s location is a mystery, but was once located in the temple to Berevrom in the city of Elsareth. The Eye is also the name of the constellation in which Berevrom’s star is centrally located.

ENOM:

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Corwyn’s God of Creation and Life. Enom is the oldest and most powerful of the lawful deities and was created directly by the Unnamed One, along with his half-brother Al-Karym, Ethenghar; the God of Destiny, Atanavar; the God of Knowledge, and the four Elemental Deities. Enom is also the father of Karmalok; the God of Nature, and Ator; the God of Light. The God of Creation and Life is noble and just, and breathes life into all living things and oversees the birth of all mortals. He brings joy and fulfillment to the world. His symbol is a great throne, from which he surveys all life in its glory. His followers wear white robes to symbolize the sanctity of life itself. Enom has few temples to glorify him, but the greatest of these is located on the Avenue of the Deities in the city of Elsareth. Enom’s followers construct few temples to glorify their master, but the ones built are magnificent, with tall ceilings, columns, and richly and lavishly appointed to glorify the essence of creation and life. Every temple has a gigantic stone throne, which is always empty, so that the God may sit and observe his followers give homage to his greatness. Enom’s chief rival is the chaotic God Al-Karym.

Throne of Enom: holy relic, ancient artifact and the symbol of the God of Life and Creation. The priests of the God of Life say that the sceptre resides in a grand temple on the peak of the tallest mountain in the world, so Enom can look down on his creations. The throne was said to have the ability to bring the dead back to life and restore human mortal energy, but no one has ever seen the relic and few believe in its actual existence. The throne is also the name of the constellation in which the Enom’s star is centrally located.

ETAHR:

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Corwyn’s God of Strength. Etahr is the son of Enom; the God of Creation and the father of Acerion, the God of Valor. Etahr is the master of all strength in the world. As such, he is also the Patron-Deity of conviction, battle, games, contests, many barbarians, and most warriors. His symbol is a great silver shield, made from the first metal forged on Corwyn. Etahr is a simple, proud, and uncompromising God, and his followers are fierce opponents in any test of strength, battle, or argument. His followers wear bright red robes to represent the power of the strength of their master, and are usually barbarians, warrior-priests, and fighters of all types. Etahr’s followers erect tall temples to glorify the strength of their master upholding the foundations of their beliefs, and worship by constant tests of courage and bravery to ensure they are worthy. His greatest temple is located in the city of Elsareth on the Avenue of Deities. Etahr’s chief rival is the chaotic Goddess Ilsundal.

Shield of Etahr: holy relic, ancient artifact, and symbol of the God of Strength. The shield was given to Council of Sorcerë to learn its secrets, but its current location is a mystery. The shield was said to have the ability to deflect any blow from an enemy, and give the wielder enormous strength and vigor in battle. The Shield is also the name of the constellation in which the Etahr’s star is centrally located.

ISILAHR:

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Corwyn’s Goddess of Mercy, Compassion and the deity of most healers and priests. Isilahr is the daughter of Karmalok, the God of Nature, and the mother of Aleyssia, the Goddess of Healing, and the sister of Nyjev, the Goddess of Love. Isilahr is the mistress of all mercy in the world. As such, she is also the Matron-Deity of compassion, sympathy and empathy toward others. Her symbol is a grey silk glove, symbolic of the way her mercy slips over her skin and touches others. Isilahr is a kind and gentle Goddess, and so too are her followers. Her followers wear pale grey robes to represent the softness and gentile nature of their goddess, and are usually rural priests, druids, and rangers. Isilahr’s followers erect few temples and worship openly in contemplation of compassion for other. Many orders run hospices and orphanages. Her greatest temple is located in the city of Elsareth on the Avenue of Deities. Isilahr’s chief rival is the chaotic Goddess Tarastia.

Glove of Isilahr: holy relic, ancient artifact and symbol of the Goddess of Mercy. The glove is made of pure grey silk, and when worn gives the power to stop any guilt, right any wrong, and forgive any sin. Its location is rumored to be inside the temple to Isilahr in the city of Elsareth. The Glove is also the name of the constellation in which the Isilahr’s star is centrally located.

KARMALOK:

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Corwyn’s God of Nature and Animals. Karmalok is the son of Enom; the God of Life, the brother of Ator; God of Light, and the father of Nyjev; the Goddess of Love, and Isilahr; the Goddess of Mercy. Karmalok is the master of all that is wild in the world. As such, he is also the Patron-Deity of bounty, agriculture, the harvest, all plants and animals, and the woodlands. His symbol is a great oaken staff, made from the first tree planted in the world of Corwyn. Karmalok is a protective God and his followers can be a dangerous foe to any force that would harm nature or innocent beasts. His followers wear dark green robes to represent the lush forest realm of their master, and are usually rural priests, druids, and rangers. Karmalok’s followers erect no temples as that would be against the natural order, but worship in open groves or stone circles, deep within forests or the wilderness. His only temple is located in the city of Elsareth on the Avenue of Deities. Karmalok’s chief rival is the chaotic God Kagyar.

Staff of Karmalok: holy relic, ancient artifact, and symbol of the God of Nature. The staff is said by Karmalok’s followers to have been made from the first tree planted in the world of Corwyn. The great staff is said to have the power to control any plant or animal anywhere in the world, and to change the shape of any living organism. Its location is a mystery, and many believe the staff never existed at all, and was merely an enormous tree that was worshiped by the ancient followers of the Nature God. The Staff is also the name of the constellation in which the Karmalok’s star is centrally located.

NYJEV:

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Corwyn’s Lawful Goddess of Love, Emotion, and Friendship. Nyjev is the daughter of Karmalok; the God of Nature, the sister of Isilahr; the Goddess of Mercy, and the mother of Shua; the Goddess of Peace and Order. Nyjev is the mistress of all love in the world. As such, she is also the Matron-Deity of romance, passion, affection, and marriage. Her symbol is a small crystal phial, made to hold here very essence of love and its associative emotions. Nyjev is a benevolent Goddess and her followers are harmless, but can be mischievous in the affairs of the heart. Her followers, all of whom are female, wear pale pink robes to represent the soft and gentle nature of their mistress, and are usually rural priests or druids. Nyjev’s followers erect no temples as that would be against their natural order, but worship by encouraging love and affection between all persons. Her greatest and only known temple is located in the city of Elsareth on the Avenue of Deities. Nyjev’s chief rival is the chaotic God Karaash.

Phial of Nyjev: holy relic, ancient artifact and the symbol of the Goddess of Love and Romance. The Phial is said to have the power that if one drop of the essence inside is put in the drink of a mortal, he or she will fall madly and permanently in love with the holder’s intent. Because of the power of this vial, it was said to have been destroyed by the Ravinian Empire, but rumors persist that the Veiled Society now has possession of the vial deep within Erôn-Khorlöth. The Phial is also the name of the constellation in which the deity’s star is centrally located.

PRAXIS:

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Corwyn’s God of Justice and Law, and deity of many paladins. Praxis is the son of Berevrom, the God of Truth, and is one of the youngest deities, being of the final generations of the Malkar. Praxis was the offspring of a mortal wife of the God Berevrom, and wields little celestial power, but enormous influence over mortal men. Praxis is the master of all justice in the world. As such, he is also the Patron-Deity of laws, the courts, fairness, order, and civility among men. His symbol is a great golden scale, with which he weighs all disputes fairly throughout the world of Corwyn. Praxis is a just, fair and sometimes hard God, and his followers can be a dangerous foe to any force that would break existing laws or create disorder and chaos. His followers wear dark blue robes to represent the strong and fair convictions of their master, and are usually warrior-priests, or sworn paladins. Praxis’s followers erect no temples as that would be against their natural order, but worship by enforcing existing laws and keeping order among the population. His greatest and only known temple is located in the city of Elsareth on the Avenue of Deities. The goal of Praxis’ followers is to serve the public good. Praxis’s chief rival is the chaotic Goddess Syneval.

Scales of Praxis: holy relic, ancient artifact, and the symbol of the God of Justice. The Scales were created for the purpose of the God being able to weigh every dispute on Corwyn and come to a fair and righteous decision. The Scales were once located in the Hall of Wonders in the ancient city of Arynäe, but were lost with most of the city’s treasures when the forces of Sorimmar and Malachar sacked the city in 621/5. The Scale is also the name of the constellation where Praxis’ star is centrally located.

SHUA:

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Corwyn’s Goddess of Peace and Order. Shua is the daughter of Nyjev; the Goddess of Love, who gave birth to her after marrying a mortal man. Shua is one of the last generations of Gods, whose lineage is mixed with mortals, giving her enormous powers over the race of men, but little celestial powers compared to the other Malkar. Shua is the mistress of all peaceful folk in the world. As such, she is also the Matron-Deity of purity, virtue, order, and friendship. Her symbol is a great fountain, from which the purest water can be found in the world of Corwyn. Shua is a benevolent Goddess, and her followers share her ideals of peace and purity, living virtuous lives. Her followers wear light blue robes to represent the symbol of purity of their mistress, and are usually priests, rangers, and paladins. Shua’s followers have erected many temples to the cause of virtue and peace, and worship throughout the realms freely. Her greatest temple is located in the city of Elsareth on the Avenue of Deities. Shua’s chief rival is the chaotic God Akhmahra.

Fountain of Shua: holy relic, ancient artifact and the symbol of the Goddess of Peace and Order. The fountain was said to be atop the tallest mountaintop on Corwyn, and from it flowed the purest waters of peace in the world. The fountain also was said to have the power to keep young anyone who drank from it. The location of the fountain is known to the chief priests of Shua, but is kept a closely guard secret. The Fountain is also the name of the constellation in which Shua’s star is centrally located.

THE DARK GODS / THE GODS OF CHAOS

The Malkar Gods and Goddesses who stand for chaos and champion evil causes are known as the Dark Gods. They are listed below. It should be remembered that for every evil or chaotic Deity, there is an equally powerful and opposite Lawful Deity. This preserves symmetry in the Malkar and keeps order in the Realm of Athylon. The Dark Gods strive for chaos and misery, and work to influence like-minded mortals on Corwyn. They also balance out the good deeds done by the lawful Gods in the pantheon. Most Dark Gods demand sacrifices or dark acts by their followers, unlike Lawful Deities.

AL-KARYM:

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Corwyn’s God of Death and Destruction. Al-Karym was one of two opposing Gods of Law and Chaos created directly by the Unnamed and is the oldest and most powerful of the chaotic deities. Al-Karym is the evil half-brother of Enom; the God of Life and Creation, and the father of both Eiryundal; the Goddess of Night and Kagyar; the God of Decay. Al-Karym is the master of all mortality in the world, and knows when the end of all life comes. As such, he is also the Patron-Deity of the Dead, Funerals, Graveyards, and Mausoleums. His symbol is a great leather book, bound from the flesh of the first mortal to die on Corwyn. Al-Karym is an evil but fair Deity, and his followers keep to themselves, meditating on the finality and glory of death. His followers wear black robes to represent the finality of death and the underworld realm of their master, and are usually rural priests, thieves, or evil monks. Al-Karym’s followers erect no temples as that would be against the natural order, but worship inside crypts or tombs. Al-Karym’s chief rival is his brother Enom. The only known temple of Al-Karym is inside the city of Sarkosa. The most important holiday for the followers of Al-Karym is the Festival of the Spirits.

Book of Al-Karym (Book of the Dead) holy relic, ancient artifact and the symbol of the God of Death. The book contains the exact time and place that all mortal men will perish, as well as many incantations to both end and even resurrect life. The book is quite large and heavy, and is bound in a jacket made from actual decayed human flesh and beset with many gems and precious stones. Its current location is a mystery. The Book is also the name of the constellation in which Al-Karym’s star is centrally located.

AKHMAHRA:

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Corwyn’s God of War and Carnage. Akhmahra is the son of Karaash, the God of Hatred, and the youngest of the final generation of the chaotic Corwyn Deities, being half-mortal. The God was born as a result of his father’s rape of a young human maiden, who gave birth to him and was murdered shortly after the delivery. Akhmahra is the master of all war and carnage. As such, he is also the Patron-Deity of many armies, the military, battle, ambush, siege machines, and all battlefield carnage. Akhmahra’s followers include many evil soldiers, knights, and anti-paladins. His symbol is a great jeweled two-handed sword, forged by the God himself and granted to mortals for carnage. Akhmahra is a vicious and uncaring God, and his followers can be quite treacherous, and strive to inspire chaos, carnage and war, wherever they see the chance. His followers wear dark orange robes to represent the fiery carnage of war and battle and to glorify their master, and are usually fallen paladins, evil priests, or ruthless warriors. Akhmahra’s followers erect no temples as that would be against their master’s order, but worship in either former battlefields, or graveyards to glorify the fallen. The God of War has few followers, but his name is often cursed after a bloody battle or during a terrible war that has caused great suffering and death to many. Akhmahra has only one known temple, located in the city of Sarkosa. Akhmahra’s chief rival is the lawful Goddess Shua.

Sword of Akhmahra: holy relic, ancient artifact, and symbol of the deity. The sword was wielded by Alokkair during the Battle of The Dawn, until he was slain by King Eromir Myrnäe. Eromir took the sword back to Castle Myrdon as a war trophy, where it stayed until the Cataclysm. The sword was both powerful and cursed and many sages believe it was an evil omen for the king to bring it into his house, and later cost him the life of his eldest son Elghar. Its current location is unknown. The Sword is also the name of the constellation in which Akhmahra’s star is centrally located.

EIRYUNDAL:

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Corwyn’s Goddess of Darkness, Night, and the Moon. Eiryundal is the daughter of Al-Karym; the God of Death, the sister of Kagyar; the God of Decay, as well as the mother of Ilsundal; the Goddess of Jealousy and Nestor; the God of Secrets. Eiryundal is the mistress of all that is dark in the world. As such, she is also the Matron-Deity of night, shadows, darkness, gloom, clouds, stars, and the moon. Her symbol is a great moonstone gem, made from the light of the first reflected stars above Corwyn. Eiryundal is a reclusive God and her followers hold little animosity toward other religions and seek only to revel in the beauty and purity of darkness. Her followers wear dark blue robes to represent the dark night-time realm of their mistress, and are usually priests, monks, or thieves. Eiryundal’s followers erect few temples in major cities, and worship only late at night. The only known temple to Eiryundal is located in the city of Sarkosa. In fact, many of Eiryundal’s priests have not ventured outside in daylight in many years, living an entirely nocturnal existence. Eiryundal’s chief rival is the lawful God Ator.

Moonstone of Eiryundal: holy relic, ancient artifact, and symbol of the Goddess of Night. The stone is said to have great magical powers and harnessed within its dark orb, is the power of the moon itself, called the ‘Light of Eiryundal.’ The stone’s exact location is a mystery, but is rumored to be within the city walls of Sarkosa, deep within the catacombs below the main temple to the Night-Goddess. The moon above Corwyn’s night sky is said to be the stone of Eiryundal, and is her celestial symbol.

FREYJ:

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Corwyn’s Goddess of Pain, Torture, and Suffering. Freyj is the daughter of Tarastia, the Goddess of Vengeance, who seduced a mortal to create her. Freyj is one of the final generations of chaotic deities on Corwyn, and wields enormous power over mortal men. Freyj is the mistress of all that is painful in the world. As such, she is also the Matron-Deity of pain, anguish, suffering, torture, and agony. Her symbol is a great leather whip, made from the boiled skin of every torture victim in the world of Corwyn. Freyj is a vicious and merciless Goddess and her followers are dangerous sadists who enjoy inflicting horrific pain on their victims for pure pleasure. Her followers wear bright yellow robes to represent the burning power of infliction of pain that their mistress enjoys. Her followers are banned in all western realms and only practice in secret sects. Freyj’s followers erect no temples as they would be instant targets for her rivals, but worship in total secrecy, performing torture rituals on innocent victims to appease their Goddess. The only known temple to Freyj is located in the city of Sarkosa. Freyj’s chief rival is the lawful Goddess Aleyssia.

Whip of Freyj: holy relic, ancient artifact, and symbol of the Goddess of Pain. The whip appears as an ordinary leather thong, but contains enormous magical powers to inflict both physical and emotional pain and anguish. At one time, it is rumored that the whip was located in the greatest temple to Freyj, inside the city of Sarkosa, but that it was stolen from that location by rival sects. Its current location is a mystery. The Whip is also the name of the constellation in which the Freyj’s star is centrally located.

ILSUNDAL:

Corwyn’s Goddess of Envy and Weakness. Ilsundal is the daughter of Eiryundal, the Goddess of Night, and the sister of Nestor, the God of Secrets, and

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the Mother of Knorr, God of Fear, whom she had to seduce a mortal man to create. Ilsundal is the mistress of all envy in the world. As such, she is also the Matron-Deity of jealousy, weakness, spite, and coveting. Her symbol is a great golden mask, made from the tears of the first jealous woman mortal on planted Corwyn. Ilsundal is a bitter and conniving God, and her followers can be a dangerous foe to any innocent victim or perceived enemy. Her followers wear bright green robes, gold masks and much gaudy jewelry to represent the burning color of the envious nature of their mistress, and are almost always female priests. The followers of Ilsundal have been known to commit human sacrifices on beautiful women who may outshine the vanity of Ilsundal. Ilsundal’s followers erect few temples as her priestly orders enjoy their privacy, and never worship openly or outside their temples and havens. The only known temple to Ilsundal is located in the city of Sarkosa. Ilsundal’s chief rival is the God Etahr.

Mask of Ilsundal: holy relic, ancient artifact, and symbol of the Goddess of Envy. The mask is rumored to have the power to grant its wearer control over their own or others’ emotions, wills, and desires. The mask is solid gold, set in the expressionless facade of the emotionless Goddess of Envy. The mask was lost for many centuries, and is now believed to be located in the great temple to Ilsundal, located in the city of Sarkosa. The Mask is also the name of the constellation in which Ilsundal’s star is centrally located.

KAGYAR:

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Corwyn’s God of Decay and Disease. Kagyar is the son of Al-Karym; the God of Death and the father of Karaash; the God of Hatred and Tarastia; the Goddess of Vengeance. Kagyar is the master of all that is old and decrepit in the world. As such, he is also the Patron-Deity of desolation, disease, illness, famine, hunger, and desolate lands without life or vegetation, such as deserts and tundra. His symbol is a great pile of dust, made from his own ashes and detritus, after his physical mortal form died on Corwyn. Kagyar is an uncaring God, and his followers keep to themselves, and worship the beauty of decay. His followers wear filthy brown robes to represent the desolate and decayed realm of their master, and are usually disease-ridden folk, such as lepers and other outcasts. Kagyar’s followers erect few temples, and the ones in existence are in a terrible state of disrepair. His main temple is located in the city of Sarkosa. Kagyar’s chief rival is the lawful God Karmalok.

Dust of Kagyar: holy relic, ancient artifact and the symbol of the God of Decay. Dust is his symbol because it represents the totality of the decay of all living things. The actual dust that was once the actual remains of Kagyar is said to lie on the altar to the God of Decay within the city of Sarkosa. Any mortal that touches this dust will instantly be stricken with a rotting disease and die horribly soon thereafter. The Dust is also the name of the cloudy gaseous nebula in which the Kagyar’s star is centrally located.

KARAASH:

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Corwyn’s God of Hatred and Malice. Karaash is the son of Kagyar; the God of Decay, and the brother of Tarastia; the Goddess of Vengeance, and the father of Akhmahra; God of War. Karaash is the master of all hatred in the world. As such, he is the Patron-Deity of anger, rage, fury, and madness. His followers wear bright red robes to represent the burning flame of hate. His symbol is a fiery burning heart-shaped gem, which represents the burning emotion of hatred and the fiery response in evokes. Karaash’s followers erect few temples and are banned throughout the West for their murderous ceremonies and practices. The only known temple to Karaash is located in the city of Sarkosa. The most devout of his followers are the much feared Crimson Brotherhood. As a sign of his evil nature; Karaash raped an innocent human maiden to create his final progeny named Akhmahra and then murdered the innocent woman after the birth. Karaash’s chief rival is the lawful Goddess Nyjev.

Fiery Heart of Karaash: holy relic, ancient artifact, and the symbol of the God of Hatred. This ‘heart’ is actually a dark red gem that will blaze bright red with heat and light if held by someone with hatred in his heart and give him the power to destroy his enemy, by a mere wish of the wielder of the gem. The Heart was once possessed by the corrupt kings of Adar, but its current location is a mystery. The Heart is also the name of the constellation in which Karaash’s star is centrally located.

KNORR:

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Corwyn’s God of Fear. Knorr is the son of Ilsundal; the Goddess of Jealousy, and a mortal man. Knorr is a member of the final generation of deities on Corwyn, and has great influence over mortals as a result. Knorr is the master of all fear in the world. As such, he is also the Patron-Deity of fear, anxiety, doubt, and uncertainty. His symbol is a great silver mirror, made from the shattered glass of all opportunities in the world. Knorr is a sadistic and cunning God, and his followers can be a dangerous foe, using fear, suspicion, and their enemy’s weaknesses against them. His followers wear pale grey robes to represent the deep seated fear, that is realm of their master, and are usually rural priests, and assassins. Knorr’s followers erect no temples as that would be against the natural order, but worship in dark chilling places deep within cities or dark forests where fear can surround them. The only known temple to Knorr is located in the city of Sarkosa. Knorr’s chief rival is the lawful God Acerion.

Mirror of Knorr: holy relic, ancient artifact, and symbol of the God of Fear. The mirror is powerful, in that anyone who peers into it will face their greatest fear and be instantly driven mad. The current location of the artifact is unknown, but was captured by the Daroon at one time and carried off to the city of Ankhat. The Mirror is also the name of the constellation in which Knorr’s star is centrally located.

NESTOR:

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Corwyn’s God of Deceit and Secrets. Nestor is the son of Eiryundal, the Goddess of Night, and the brother of Ilsundal, the Goddess of Jealousy, and the father of Syneval, the Goddess of Vice. Nestor is the master of all deception in the world. As such, he is also the Patron-Deity of assassins, secrets, lies, deception, spies, subterfuge, and conspiracies. His symbol is a dark hood. His followers wear sooty grey robes, symbolizing the misty haze that secrets and deception create. There are large groups of Nestor’s followers found in rural areas of Corwyn, as well as secret societies inside major cities. The largest and most infamous of these groups is the evil Cult of Kultherë. The priests of this dark God do not erect temples, but serve their master by doing clandestine evil work behind the scenes. The only known temple to Nestor is located in the city of Sarkosa. The followers of this dark God are adept at spying, sabotage, and assassination. Nestor’s chief rival is the lawful God Berevrom.

Hood of Nestor: holy relic, ancient artifact, and symbol of the God of Deceit. The hood had the enormous power to allow the wearer to learn any secret of his enemies or deceive them in a way of his choosing. The hood itself is kept in a secret temple deep underground by the Cult of Kultherë, who uses its secret powers to further their dark goals and expand their power and influence over various kingdoms and their rulers. The Hood is also the name of the constellation in which the Nestor’s star is centrally located.

SYNEVAL:

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Corwyn’s Goddess of Vice and Corruption. Syneval is the daughter of Nestor; the God of Secrets, who tricked her mortal mother into believing he was her husband, then impregnated her. Syneval is one of the last generations of Gods, whose lineage is mixed with mortals, giving her enormous powers over the race of men. She is the youngest of the chaotic pantheon, and the final offspring of the immortals. Syneval is the mistress of all of man’s vices in the world. As such, she is also the Matron-Deity of avarice, thievery, lust, obsession, corruption, and greed. Her symbol is a great dark purple cloak, from which she covers the true hidden desires of men throughout the world of Corwyn. Syneval is a cruel Goddess and her followers actively spend their lives corrupting good souls and subverting good intentions into evil ends. Her followers wear dark purple robes to represent the dark hidden symbols of vice of their mistress, and are usually priests and thieves. Syneval’s followers have erected few temples to the cause of vice, and believe that houses of ill repute and gambling serve the same purpose. The only known temple to Syneval is located in the city of Sarkosa. Syneval’s chief rival is the lawful God Praxis.

Cloak of Syneval: holy relic, ancient artifact and the symbol of the Goddess of Vice. The cloak is said to have power to utterly corrupt any mortal who wears it, and they can obey no given law again after taking it off. The cloak was once possibly owned by the Black Hand organization, but that is only a legend, and no one knows the location of the artifact. The Cloak is also the name of the constellation in which Syneval’s star is centrally located.

TARASTIA:

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Corwyn’s Goddess of Vengeance and Retribution. Tarastia is the daughter of Kagyar, the God of Decay, and the sister of Karaash, the God of Hatred, and the mother of Freyj, the Goddess of Pain. Tarastia is the mistress of all vengeance in the world. As such, she is also the Matron-Deity of all acts of violence taken to settle a score. Her priests wear dark red robes to represent the smoldering heat of revenge and its associated emotions. Her symbol is a razor sharp dagger, whose cold blade represents the cold emotion of revenge and the time that passes while the avenger waits to strike. Most of Tarastia’s followers are female. Tarastia is a vindictive God, and her followers can be a dangerous foe, as they constant plot secret acts of revenge upon their enemies, sometimes waiting for many years to strike. Tarastia has only one known temple in the city of Sarkosa. Tarastia’s chief rival is the lawful God Isilahr.

Dagger of Tarastia: holy relic, ancient artifact, and the symbol of the Goddess of Vengeance. The dagger represents the instrument of vengeance which the Goddess embodies. It is said that Tarastia’s hand is on every dagger used to slay out of spite, vengeance, or malice. The dagger is said to have the power to slay anyone cut by its blade. Its current location is a mystery. The Dagger is also the name of the constellation in which the Tarastia’s star is centrally located.

THE NEUTRAL GODS

The Malkar Gods and Goddesses who stand as neutral go-betweens are known as the Neutral Gods. They are listed below. The neutral deities usually act completely impartially, and take no side in any conflict between good and evil. Most of the neutral Malkar believe that their domains can be used for good or evil, and that choice is the mortal users alone. This strict adherence to neutrality preserves vital symmetry in the Malkar and keeps order in the celestial Realm of Athylon.

ATANAVAR:

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Corwyn’s God of Knowledge. Atanavar was created directly by the Unnamed One, and is the father of Nerydia, the Goddess of Magic. Atanavar is the master of all knowledge in the world. As such, he is also the Patron-Deity of learning, monks, teachers, scholars, sages, libraries, and all books and tomes. His symbol is a great silver key, made from the first star of enlightenment in the night sky of Corwyn. Atanavar is a reserved God, and his followers are quite peaceful and keep mostly to themselves, quietly devoting nearly all their time to study and meditation. Atanavar’s followers black robes to represent the dark void of ignorance that knowledge fills, and are usually great sages and scholars. Atanavar has no known temples, but his followers believe that libraries serve that same purpose to glorify his power and thirst for learning. In fact many monasteries are dedicated to Atanavar and the pursuit of learning, and are considered sacred territory to his worshipers. The most famous of these monasteries is the Academë. As one of the first generation of neutral deities, Atanavar has no rivals, nor equals.

Key of Atanavar: holy relic, ancient artifact, and the symbol of the God of Knowledge. The key will unlock any mystery, stop any ignorance and enlighten any man who touches it. The key also can be used in the great doors to the Realm of Athylon, and to unlock the legendary Chest of Wonders, but its current location is a mystery. The Key is also the name of the constellation in which the Atanavar’s star is centrally located.

ETHENGHAR:

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Corwyn’s God of Destiny. Ethenghar and his brother Atanavar; the God of Knowledge were created directly by the Unnamed One, and he is the oldest and most powerful of the neutral Deities. Ethenghar is also the father of S'Thar; Goddess of Luck. The God of Destiny is quite neutral, allowing mortals to choose their path to its end. Because of his role, Ethenghar is also worshiped as the God of roadways and the protector of travelers. Ethenghar’s symbol is a pair of worn brown boots that he wears on his journey to his own destiny, while he oversees the destiny of all others. He has very few followers, other than philosophers and sages who study the theories of destiny and fate. His priests wear soiled brown robes that symbolize his constant travels. Unlike other priestly orders, Ethenghar’s followers erect no temples, but wander the world in search of understanding and wisdom; many of his followers are monks and bards. As one of the first generation of neutral deities, Ethenghar has no rivals.

Boots of Ethenghar: Holy relic, ancient artifact and symbol of the God of Destiny. These boots allow their wearer to travel anywhere in the known realms in an instant, as well as walking at great speed, over great distance, or even atop a body of water. The boots are well worn and appear quite ordinary, despite their great powers, and their current location is a mystery. The Boot is also the name of the constellation in which Ethenghar’s star is centrally located.

GORASH:

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Corwyn’s God of Fire. Gorash is the third eldest of the powerful Elemental Gods. Gorash was created directly by the Unnamed One and has no offspring other than the creatures of his native elemental plane. Gorash is the master of all fires in the world. As such, he is also the Patron-Deity of volcanoes, lava, blacksmiths, and flash powder. His symbol is a great steel torch, made from the first erupting volcano in the world of Corwyn. Gorash can be a violent and temperamental God, and his followers are keenly respectful in deference of his power and anger, which can stoke the fires beneath the world and stir sleeping mountains to eruption, or cause great infernos in forests and cities. His followers wear bright orange robes to represent the flickering and roaring fires of their master, and are usually made up of dwellers in stony mountains and deep underground passages. Gorash’s followers erect great temples under the earth near molten lava pits and rivers of fire to honor their God. Every temple has numerous roaring fires from torches, braziers, and pits as homage. As a neutral elemental God, Gorash has no rivals.

Torch of Gorash: holy relic, ancient artifact and symbol of the God of Fire. The torch was made of bright steel, made in the deepest forges under the surface of Corwyn, and has the power to control any flame, ignite any volcano, or simple incinerate any foe. The torch was carried off deep underground by the priests of Gorash and hidden so it would never be found. The Torch is also the name of the constellation in which Gorash’s star is centrally located.

IXION:

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Corwyn's Goddess of thre air. Ixion is the fourth eldest of the powerful elemental Gods. Ixion was created directly by the Unnamed One and has no offspring other than the creatures of her native elemental plane. Ixion is the mistress of all circulating air in the world. As such, she is also the Matron-Deity of wind, breeze, tornadoes, and cyclones. Her symbol is an enormous wooden fan, made from the first tree planted on Corwyn. Ixion can be a violent and temperamental Goddess, and her followers are keenly respectful in deference of her power and anger, which can quickly stir up dangerous wind gusts, tornadoes, and cyclones. Her followers wear stark white robes to represent the pure and invisible air of their mistress, and are usually made up of dwellers in stony mountains and deep underground passages. Ixion’s followers erect great temples on high mountain tops or airy plateaus to honor their Goddess and all temples are open so that the Goddess can blow her breezes through them easily. As a neutral elemental Goddess, Ixion has no rivals.

Fan of Ixion: holy relic, ancient artifact and the symbol of the Goddess of the Air. The fan is said to be made of eagle’s wings and gilded in solid gold, and will create a cyclone of wind whenever used, even if indoors. The Fan was said to be in the possession of the kingdom of Cyrendar, but was lost during the realm’s civil war in the Fourth Age. Its current location is a mystery. The Fan is also the name of the constellation in which Ixion’s star is centrally located.

LEHR:

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Corwyn’s God of Earth. Lehr is the eldest and most powerful of the Elemental Gods. Lehr was created directly by the Unnamed One and has no offspring other than the creatures of his native elemental plane. Lehr is the master of all stone and rock in the world. As such, he is also the Patron-Deity of mountains, hills, fields, and the all earth. His symbol is a great stone pillar, taken from the first mountain he created in the world of Corwyn. Lehr is a quiet and respected God and his followers pay quiet homage to his enormous power to shape and create the very world in which they live. His followers wear pale grey robes to represent the stony fabric, which is the worldly foundation of their master, and are usually made up of priests who live in rocky, hilly, or mountainous areas, where there is little vegetation to cover their master’s handiwork. Lehr’s followers erect great temples carved from solid rock as homage to Lehr’s strength as the foundation of the entire world. As a neutral elemental God, Lehr has no rivals.

Pillar of Lehr: holy relic, ancient artifact, and symbol of the elemental God of Stone. The Pillar is said to be enormous in stature, and set into a base of pure black rock, formed when the world was made. The pillar contains carved inscriptions that when read aloud can create earthquakes, make volcanoes erupt, and tear the very surface apart. For this reason, the location of the Pillar is kept a secret by Lehr’s followers. The Pillar is also the name of the constellation in which Lehr’s star is centrally located.

MYRIVAL:

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Corwyn’s Goddess of the Sea. Myrival is the second eldest of the powerful Elemental Gods. Myrival was created directly by the Unnamed One and has no offspring other than the creatures of her native elemental plane. Myrival is the mistress of all water in the world. As such, she is also the Matron-Deity of seas, oceans, rivers, lakes, and streams, as well as rainfall, sailors, mariners, fishermen, and shipwrights. Her symbol is a great golden trident, made from the first minerals of the sea beds of the world of Corwyn. Myrival is a violent and temperamental Goddess, and her followers are keenly respectful in deference of her power and anger, which can stir the world’s oceans, and create terrible storms upon the seas. Her followers wear sea-green robes to represent the churning waters of their mistress, and are usually coastal priests, sailors, shipwrights, and other coastal peoples. Myrival’s followers erect great temples near coasts and great riverbanks and every temple has a waterfall or running water source as homage. As a neutral elemental Goddess, Myrival has no rivals.

Trident of Myrival: holy relic, ancient artifact and the symbol of the Goddess of the Sea. The Trident is said to have the power to control the world’s oceans, lakes, and rivers. It can also summon elemental creatures from any body of water upon command, and create terrible storms and stir up the sea’s fury. Its location was originally in a great temple in southern Corwyn, but after the Great Rift of 884/3, the trident was lost beneath the waves and lies in the temple in the undersea ruins of the city of Asgamoth. The Trident is also the name of the constellation in which Myrival’s star is centrally located.

NERYDIA:

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Corwyn’s neutral Goddess of Magic and Alchemy. Nerydia is the daughter of Atanavar, The neutral God of Knowledge, and is one of the youngest of the neutral deities. Nerydia is the mistress of all magic in the world. As such, she is also the Matron-Deity of mages, wizards, sorcerers, alchemists, and thurmatologists. Her symbol is a long slender silver wand, from which all magical energy flows in the world of Corwyn. Neryida’s followers are not actually priest but mages and sorcerers who wear deep purple robes to represent the regal and awesome power of their mistress. Nerydia’s followers erect very few temples as that would be against the natural order, but worship through study of the arcane arts and mastery of their skills. The control of divine magic, used by priests and clerics is controlled by a sect of Nerydia’s followers called the Warders, who serve to guard against the misuse of divine magic on Corwyn, regardless who the followers may worship. As a neutral Goddess, Nerydia has no rivals.

Wand of Nerydia: holy relic, ancient artifact, and symbol of the Goddess of Magic. The Wand is said to have the power to harness all the magical energy in the world of Corwyn, and use it to create objects of unbelievable power. The wand was in the possession of the Council of Sorcerë, who, it is rumored, destroyed the artifact late in the Fifth Age, to prevent its capture by the forces of Sorimmar. The Wand is also the name of the constellation in which the Nerydia’s star is centrally located.

S’THAR:

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Corwyn’s Goddess of Luck and Chance. S'Thar is the daughter of Ethenghar, the neutral God of Destiny, and is one of the youngest of the neutral deities. S’Thar is envisioned to be a beautiful woman, constantly whispering messages of luck to gamblers, gamers, and thieves. She is the mistress of luck and of thieves and gamblers everywhere. Her symbols are magic dice that she throws constantly in her games of chance in the world. She has few followers, only the lucky who thank her and the unlucky her curse her name. Her few priests wear bright red robes to symbolize the power of chance in every human endeavor. S’Thar has no temples, because her followers believe that casinos and gambling halls serve the same purpose. As a neutral Goddess, S’Thar has no rivals.

Dice of S’ Thar: holy relic, ancient artifact and the mystical symbol of the Goddess of Luck. S’Thar’s dice are red and white and she throws them at every game of chance taking place throughout the world, wishing luck to gamblers everywhere, but never saying whether it is good or ill luck she wishes on the hapless souls. The location of the actual dice is a mystery. The Die is also the name of the constellation in which the S’Thar’s star is centrally located.

UNNAMED ONE:

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Corwyn’s Creator of the Universe, eldest of the Malkar, and the chief Deity in the Corwyn pantheon. The Unnamed One is also referred to as the ‘Great Maker.’ He has no name, symbol, gender, nor physical form, He just is. The Unnamed One is also the oldest of the Malkar deities, and is the creator of the heavens, the mythical celestial realm of Athylon, the worldly realm of Corwyn, as well as all other younger Gods and lesser deities. The Unnamed was the first of the celestial race of beings known on Corwyn as the Malkar. The Unnamed created the four eldest Gods; Enom, the God of Life, Al-Karym, the God of Death, Ethenghar, the God of Destiny, and Atanavar, the God of Knowledge. The Unnamed also shaped the world and created the four elemental Gods to balance it and give it substance. First he created Lehr, God of the Earth, then Myrival, Goddess of the Sea, then Gorash, the God of Fire, and finally, he created Ixion, Goddess of the Air. The Unnamed One has no temples to glorify him or any priests to carry out rituals. It is said in common folklore that the creator has no name because there was no one in existence to give him one. Since the Unnamed is the oldest and most powerful of the neutral Deities, he has no rivals or equals.

OTHER HUMAN GODS

Apart from the central western pantheon of 31 Deities, there are other lesser Gods worshiped by other human cultures of the east and south, primarily by the Üthrari and Vilzari peoples. These four deities are described below.

AK'TAI: Water-God of the Vilzari.

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Ak’Tai is the daughter of the Vilzari Mood-God Velok. As such, she is also the Vilzari’s Matron-Deity of rivers, lakes, oceans, and all running water. Her symbol is both a shooting star in the night sky and the waterfall. Ak’Tai is a benevolent Goddess and her Vilzari followers share her ideals of mercy and sharing. Her followers wear dark purple and lavender robes to represent the night sky realm of their mistress. Ak’Tai’s followers have erected many temples throughout the Myr Gelyn, and worship throughout the desert realm freely. The closest of her followers left the desert long ago to establish an island sanctuary called Nimbor to honor their Goddess. Ak’Tai’s largest temple is located in the Nimbori island city of Il’ Mathok, which is the capitol city of the theocracy of Nimbor.

MARZOK: Sun-God of the Vilzari.

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Marzok is the brother of Velok; the Vilzari Moon-God. As the master of the sun, Marzok is also the Vilzari patron deity of fire, stone, and the desert. His followers are devout priests, who wear bright red robes, and hoods. The God of the Sun is seen by the Vilzari as a harsh and cruel taskmaster, and most worship his more merciful brother Velok, who cools his brother’s temper every evening and gives the Vilzari people a respite.

TANGENROG: Serpent-God of the Üthrari.

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This deity is much feared by the primitive Üthrari peoples and his priests have almost a mystical power over common folk. The Üthrari pantheon is unique in that it has only one God, who is the supreme deity over every aspect of Üthrari life. His priests wear bright red robes and serpentine headdress, and it is rumored many can actually transform into serpents at whim. Tangenrog is seen as a gigantic winged serpent with bright red metallic scales and enormous powers. The Üthrari give homage to this God with both animal and human sacrifices.

VELOK: Moon-God of the Vilzari.

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Velok is the protector of all Vilzari people in the world. As such, he is also the Patron-Deity of Night, Water, and Conquest. His symbol is a great crescent golden moon. Velok is a jealous and evil God, and his followers share his ideals of murder, mayhem, and conquest; done under the cover of darkness. His followers wear gold masks and robes to represent the symbol of reflected power of their master, and are usually dark priests or shamans. The most powerful and influential of these priestly orders is the Order of Venhazzi. Velok’s followers in the Order of Venhazzi have erected the greatest temple on Corwyn to glorify the Moon God; the Great Pyramid of Il’Vak. This pyramid is a terrifying place where many thousands have been sacrificed to appease the hunger of the Moon-God. Velok’s chief rival is his brother the Vilzari Sun-God Marzok.