The dwarves are known as the second race of Corwyn. These stout miners and craftsmen appeared in the early Second Age after dwelling solely under the surface, and are now usually found in the three great mountain ranges of northwest Corwyn, and the smaller Cairn Mountains far to the south. The dwarves of Corwyn are called the ‘Khûrzhon’ and there are two distinct varieties that are currently known in the West; the Khurylan, or Mountain-Dwarves of the north, also called Deep-Dwarves, and the Thûngol, or Hill-Dwarves of the south, also called the Red-Dwarves. Aside from these two main sub-races, there also a surface race of Grey-Dwarves or Duergar that dwell in the Far East, in the northwestern Forbidden Hills region of the realm of Kurand. All dwarves are distinguishable because of their short but very stout physical appearance, and their very long, and expertly groomed beards (males only). All Corwyn dwarves call themselves Khûrzhon. It should be remembered that this term is strictly dwarvish in origin, and the dwarves take offence at other races referring to them by this term. Dwarves prefer to be called Stukhari or ‘Stukach’ by the other races. The race of dwarves are sometimes jokingly referred to as the race of stone, for their personalities, customs, and mannerisms make dwarves seem they are made of the very stone they love. Dwarves are seen by the other races as dour, grim, mirthless, and a bit greedy. These traits are not always true, but dwarves do have a penchant for the serious. This is due to their dark history on the continent of Corwyn. All dwarvish history has been one of struggle, toil, and blood. For the home of the dwarves is also the home to the goblinoid races, who have battled the dwarves for millennia to control the vast riches and resources under the ground.

Khurylan (Mountain-Dwarves or Deep Dwarves)
The Mountain-Dwarves of Corwyn are also called the Deep-Dwarves. These dwarves are the most common on Corwyn, and inhabit the three northern mountain ranges of the Dwarf-realm of Orrek. The Mountain-Dwarves have gray, brown, or black hair, gray, brown or hazel eyes, and ruddy tan skin. Mountain-Dwarves prefer to wear drab clothing in earth tones, and wear their meticulously trimmed beards quite long. The Mountain-Dwarves make up about 80% of the dwarvish population on Corwyn, and are the type most prevalently seen in other cultures.

Thûngol (Hill-Dwarves or Red Dwarves)
The Hill-Dwarves of Corwyn are also called the Red-Dwarves. These dwarves are found only in the south near the Cairn Mountains, and are not as common as their northern brethren. The Hill-Dwarves have red, brown, or black hair, green, gray, or brown eyes, and greyish skin the color of putty. Hill-Dwarves wear bright colors, and also allow their beards to grow long. Hill-Dwarves are the minority of their race, and make up about 20% of the dwarvish population on Corwyn. Hill-Dwarves are usually found in southern regions and warmer climates. These dwarves are not hostile toward their northern cousins, but there is some coolness in their relations, for the northern dwarves have always tried to dominate their southern cousins. The term Red-Dwarves comes from the fact that many southern dwarves have long red beards, or brown beards, flecked with red. Most dwarves of the south have been ‘kissed by fire.’ Also, the Skarlahn Mountains are called the Mountains of Red Stone.

Dwarvish Terms
Khûrzhon: (Kh) the dwarvish term for the race of dwarves. The dwarves of Corwyn use this term among themselves, but consider it an insult for others to call them by this term especially elves. Dwarves prefer to be called Stukhari or ‘Stukach’ by elves and men.

Clanmaster: term denoting the leader of a dwarvish clan. This title is used most prominently in the Dwarf-realm of Kharos-Thûngol in the Skarlahn Hills, which does not use the monarchy system. This title is quite prestigious and is a translation of the Khurlish title; ‘Ak’Tâk-Nhø’thâl’

Glitterhome: human name for the Dwarf-city of Krone Feyr, the greatest of all dwarvish cities, and the capitol of Kronar.

Nithrak-Khitan: ‘The Blood Ritual’ (Kh) An ancient dwarvish custom that dwarf males go through upon reaching the age of maturity or about 64 human years old. The ritual is both spiritual and violent, and steeped in dwarvish tradition. Important to the ritual is the Nithrak-Tir, or ‘Bloodstones,’ which are highly prized by the dwarves of Corwyn.

Marat: the dwarvish ruling council of Kharos-Thûngol. It is made up of elder Red-Dwarves, who are mostly powerful merchants. The Marat meets in an ancient stone hall in Skarlahn-Feyr.

Oath of Ulgathor: famous quote said by the last dwarvish king of Kronar as he was slain trying to defend his realm from an invading army of orcs. It has become a rallying cry of the dwarves in their fight against tyranny and their hatred of orcs and other dark creatures. The quote in Khurylan reads: ‘Nâsg drâkh thiolë! Eaõ olâk fegreõthë; Drethmükk!’ (Kh) translation: ‘With my last breath, I swing my axe to defend my people!’

Brief History of the Dwarves of Corwyn
The history of the dwarvish race began in the early Second Age, when the dwarves appeared on the surface of Corwyn for the first time. The dwarves made contact with the race of elves early on, and soon asked them for the gift of magic to aid them in their struggles against the goblinoid races, deep below the surface. The elves refused them, starting a long history of bitterness and mistrust between the races. By the fifth century of the Second Age, the elves were embroiled in a terrible civil war called the War of Wrath, and asked the dwarves for their aid; the dwarves impolitely refused them, further estranging the races. By 663/2, the dwarves established their first colony in the north, which they named Azkar. This colony was located in the Grey Mountains, which were conquered by the dwarves after they drove out the goblin tribes dwelling there. Soon after, other Dwarf clans conquered the northern ranges of the Axehead and Swordpoint Mountains, and in 672/2 and 757/2, established two other great Dwarf-realms there named Urkhar and Chokar respectively. The three great Dwarf-realms of the north were soon joined by two Dwarf-realms of the south, called Khûrzhad and Kharos-Thûngol in the Mountains of Mist and Skarlahn Mountains. It was these five realms that were each given an Elatir or ‘Rune-Stone’ by the Council of Sorcerë in the Third Age, after the Battle of Orgorod. The dwarves had built five great colonies, but had also made many bitter enemies. The goblinoid races hated the dwarves and always plotted to overthrow their great cities and steal their enormous wealth. The goblins began their devastating campaign to retake the three northern mountain ranges in 409/3. This conflict was known as the War of Sorrows, and lasted nearly 250 years and cost the lives of over a third of the entire dwarvish population, although the goblins were ultimately defeated. In the wake of this terrible war, the dwarves of the north united their three northern realms into the Dwarf-realm of Orrek in 660/3. The dwarves were then dealt another blow when the southern Dwarf-realm of Khûrzhad was destroyed in 884/3, during a terrible earthquake called the Great Rift. Because of this loss, the dwarves set out to build a new fifth colony, greater than any of the other four in existence. The Salakrün Mountains far to the east were chosen as the location and soon the dwarves began a successful campaign to rid that region of orcs and goblins, led by the Durthas Clan. After driving out the goblins, the Dwarf-realm of Kronar was founded in 987/3, and the greatest of all Dwarf-cities; Krone Feyr was built there soon after. Kronar and its capitol of Krone Feyr soon became the wealthiest of all the Dwarf-realms because of the discovery of vast deposits of Blood-Stones deep within the Salakrün Mountains. Because of this wealth, the dwarves of the Kronar were immediately targeted by their enemies for destruction, and in 1079/4, Kronar was invaded and the city of Krone Feyr was destroyed. Since that terrible defeat, the dwarvish race has withdrawn into their three northern realms, and become distant from their southern cousins in Kharos-Thûngol. Throughout the Fifth and Sixth Ages, a series of goblin-dwarf wars have been fought, with the dwarves usually victorious, but at a terrible cost. Their many struggles have made the dwarves mistrustful of outsiders and bitterly hateful toward the goblinoid races.


The elves of Corwyn call themselves the Antarë, and there are several varieties, or sub-races within the race of elves on Corwyn. The common surface encountered varieties are listed below. Two other varieties; the ‘Aquaväe’ or Sea-Elves and the ‘Avariel’ or Sky-Elves are so rare they are believed mythical, so are not described below. The most common varieties of the elvish race are described here. The most common varieties of elves on Corwyn are: the ‘Melynn’ or High-Elves of the forest realm of Melinarë (commonly called Highforest) the ‘Thekyr’ or Wood-Elves of the lost Elf-realm of Thekarë, the ‘Nilthyr’ or Wild-Elves who have no specific home called Niltharë, and the ‘Grafyr’ or Grey-Elves of the lost Elf-realm of Wyntharë and the Elvish enclave of Antharë. Finally, there are the ‘Drothë’ or Dark-Elves of the Underdark. The greatest city of the High-Elves is Astrakan, deep within the forest realm of Melinarë. Only the Elf-realm of Melinarë now exists as an independent kingdom, with Antharë more of a secluded enclave, rather than a political entity. What follows is a more detailed description of each sub-race of Elf.

Drothë (Dark-Elves or Drow Elves)
The Dark-Elves of Corwyn, also known as Drotharum, or Drûlka. These evil elves are extremely rare on the surface and are usually killed on sight by surface humans, dwarves and especially other elves. These elves have silver, gray, or white hair, black, gold, or red eyes, and jet black skin. The Dark-Elves reside in the vast underground realm of Drotharë. These elves are physically very similar to surface elves in build and facial expression, but their skin coloring and their evil ways easily set them apart from other elvish races.

Melynn (High-Elves)
The High-Elves of Corwyn. These elves are the most common, and have made for themselves a great civilization inside the Melinar Forest called Melinarë. The High-Elves are the only remaining Elf-civilization left from the great sliver civilization of Ectharë. These elves have blond or brown hair, blue, gray, or green eyes, and pale skin. These elves are commonly called the Melynn. These are the most commonly found elves on Corwyn, and make up more than 75% of the elvish race.

Grafyr (Grey-Elves)
The Grey-Elves of Corwyn. These elves are extremely rare and nearly all are extinct or sailed off Corwyn to the West in the Fourth Age. These are the oldest and wisest elves in existence on Corwyn, and the rarest by far. These elves have silver, gold, or white hair, amber, gray, green, or violet eyes, and very pale skin. The few remaining Grey-Elves reside in the Elf-realm of Antharë. These rarest and most reclusive of the surface elves are commonly called the Grafyr. Few humans or dwarves have ever actually seen one. Grey-Elves make up only about 1% of the elvish population in western Corwyn, and usually shun even other elves.

Nilthyr (Wild-Elves)
The Wild-Elves of Corwyn. These elves have no real home, they are wanderers and considered barbarians by the High-Elves of Melinarë. They are an offshoot of the Wood-Elves, who broke away after the fall of Thekarë in the Fourth Age. These elves have brown or red hair, hazel, red, or brown eyes, and very dark brown skin. These elves are commonly called the Nilthyr by the other races. Wild-Elves are very rare and make up only about 4% of the elvish race.

Thekyr (Wood-Elves)
The Wood-Elves of Corwyn. These elves now live in secluded areas of forest and woodlands because their great civilization of Thekarë was destroyed in the Fourth Age. These elves have brown or black hair, green, gray, or blue eyes, and light tannish skin. The greatest civilization of the Wood-Elves was Thekarë, but elves can be found in almost every major wooded region in Corwyn, except the Melinar Forest. These elves are commonly called the Thekyr. The Wood-Elves are the second most common elf on Corwyn, making up 20% of the elvish race.

Elvish Terms
Avariel: the mythical race of Sky-Elves that dwell in the skies over Corwyn. The winged elves have pale blue skin, golden hair and white and gold wings. They are believed by many to be only mythical. The Avariel dwell in the lofty realm of Atavarë.

Aquanarë: mythical home of the Aquaväe, or Sea-Elves, located deep beneath the waves, at the bottom of the Sea of Ralas. Some sages believe that the city of the sea-elves is the ancient elvish city of Selunë, which fell into the Sea of Ralas after a terrible earthquake in the Third Age known as the Great Rift.

Aquaväe: The mythical race of Sea-Elves of Corwyn. These underwater elves dwell in the realm of Aquanarë, and have pale sparkling skin of silvery-green. They also have bright green hair and bright green, Grey, or gold eyes. The Sea-Elves have webbed hand and feet as well and breathe water, not air.

Atavarë: mythical home of the Avariel, or Sky-Elves of Corwyn, located somewhere in the skies above. Many do not even believe that this cloudy realm even exists, but the elves of the surface swear to its existence.

Atani: (Svt) elvish term for the race of men. This term is similar to the elvish word for Elf, because of the similarity of the two races.

Silvar: (Svt) elvish term for the race of elves on Corwyn. This term applies to all elvish branches including the Drothë.

Ciani: (Svt) elvish term for the race of giants.

Solari: (Svt) elvish term for the Gods and the race of the Malkar.

Brief History of the Elves of Corwyn
The history of the elvish race began in the First Age, when the elves first landed upon the shores of Corwyn from the distant lands of Eryn Norvë. The elves had traveled across the vast Wyn Myr Ocean in search of a new home, and took the lands of Corwyn as their own. The elves expanded their civilization across the continent, calling it Ectharë. At that time, the only other sentient race the elves encountered was the race of dragons. Some dragons were friendly, others were not, and by the end of the First Age, the race of elves allied itself with all good dragons and made war upon the evil dragons, which they defeated. The elves continued to prosper in the Second Age, until Lorynäe Anarivon, a priestess of Ectharë, tried to overthrow the Elf-realm and take it for herself. She and her followers then waged a thousand-year civil war called the War of Wrath. The Elvish Civil War led to the Dark-Elves being driven underground and the devastation of eastern Corwyn forever. After the War of Wrath, the Elf-realm of Ectharë was destroyed and broke into three smaller Elf-realms; Wyntharë in the west became the home of the Grey-Elves, Thekarë in the north became the home of the Wood-Elves, and Melinarë in the south became the home of the High-Elves. Only Melinarë has survived until the present day. Thekarë was later destroyed by Alokkair in the Fourth Age, and the Grey-Elves of Wyntharë withered away and most left Corwyn across the Wyn Myr by the Third Age. Only a few still remain in a small enclave called Antharë. After the fall of Thekarë, the Wood-Elves were scattered into small settlements strewn throughout the forests of western Corwyn, and some became barbaric and wild and were called the Wild-Elves. Only the High-Elf civilization of the Melinar Forest thrives today. Today all elves are distant and a bit aloof from the other races, their time of glory long past, most of the Silvar folk reflect sadly upon times of the ancient past.


Halflings are unique among the demi-humans in that they have no kingdoms or political entities if their own, and tend to dwell in areas of human kingdoms. The largest settlement of Halflings on Corwyn lives in the enclave of Grenshire, within the forest of Greenwood. This entire region lies within a region of the human kingdom of Erindar, but is semi-independent. The largest city of the little-folk is Lynnebrooke. The Halflings supply the world of Corwyn with Pipeweed, which provides them with wealth and purpose. One can commonly find Halflings assimilated into other cultures outside their home realm of Grenshire. Halflings have the unique ability to meld into other cultures and prosper, even though they are not from there originally. Despite being one the oldest races on Corwyn, the Halflings are in many ways the most versatile and adaptive of beings. On Corwyn, Halflings are about three feet tall, have blond, brown, or black hair, pointed ears, pale skin, and bright eyes of blue, green, or brown. Some Halflings have heavy natural padding on their feet, so that they do not have to wear shoes. Other Halflings do not have this quality, and wear shoes as do humans and other races.


The Race of men is by far the largest on Corwyn. There are many different races and ethnicities, listed below:

the Adari (Darklanders or Saugreth)

the Aeryn (Morlanders or Rynnish)

the Amari (Northlanders)

the Daroon (Savage-folk or Easterners)

the Eloysians (Bronzefolk or Bronzians)

the Gauth (Darklanders)

the Hakeen (Xholan)

the Iskari (Westvalians)

the Kratheri (Red-Men)

the Ralani (Southlanders)

the Thalari (Icelanders or Thaldain)

the Thann (Heartlanders or Thannish)

the Üthrari

the Vaas (Highlanders or Vaasneesh)

the Vilzari (Dunlanders or Southrons)


There are several groups of humans that do not live in civilized societies within cities under a monarchy or other centrally organized government. These civilizations are usually less advanced than ones found in larger kingdoms, but the barbarians enjoy their nomadic freedom, and not being controlled by any outsiders.

the Erehui (Dust Barbarians)

the Hüornen (Snow Barbarians)

the Variags of the Thalar Islands.

the Korghani (Gypsies or Korgis)

the Mortai (Marsh Barbarians)

the Wildfolk (Stone Barbarians)