Wood-Elves (the Thekyr)

The Wood-Elves of Corwyn, or the Thekyr, in their native elvish tongue, are one of the three elven sub-races created by the Sundering.

These elves now live in secluded areas of various forests and woodlands because their once great civilization of Thekarë was destroyed in the Fourth Age. The Wood-Elves are the second most common elf on Corwyn, making up 25% of the elvish race.


Wood-Elves resemble most other elven races in terms of their facial features, but their complexion is much darker with tan, dusky skin. Most Wood-Elves have either brown or black hair. Wood-Elf eyes are either gray, green, or blue They are shorter than other elves, being about 5 to 5 1/2 ft tall, and, like all elven races, have a wiry, slender build. They like to wear hooded cloaks, tunics and soft leather armors, which are always colored in shades of gray, green, and brown. Wood-Elves are ruggedly handsome by human standards, and are much physically stronger than other elves.


As a people, Wood-Elves were largely seen as calm and level-headed. Arousing strong emotions in wood elves was not something that was easily done, although many did have a strong aversion for large cities, having lost the passion for urbanization after the fall of Thekarë. To wood elves, the trappings of civilization, including the mightiest of fortresses or tallest walls, were transient and impermanent things that would eventually be overcome by the long processes of nature. To many, this attitude seemed condescending, weakening the bonds between wood elves and other races. Additionally, wood elves could sometimes seem off-putting compared to other elves/. Wood-elves possess a gruff manner that makes them less charismatic, despite their avowed compassion and humility.

Although a proud people, Wood-Elves felt that compassion was a greater virtue than strength and wood elven realms were less concerned with expansion than they were with maintaining amiable relations with their neighbors. Wood elves were not nomadic, however, as was common among-st the wild elves and instead they were organized into scattered, carefully concealed villages united under a ruling hierarchy composed of village councils, consisting of the most distinguished families' eldest members. These councils were often advised by local elven druids, whose influence played no small part in wood elven politics and who frequently served as the webbing that bound any number of villages together as one realm.


Compared with other elven races, Wood-Elves had a notable disinterest in the arcane arts. To a wood elf, the wizard's spells were little different from the mason's castle walls or the tiller's plow—a means of controlling the natural world, which was contrary to the common ethic of living in harmony with nature rather than trying to dominate it that so many wood elves espoused. As such, wood elven adventurers were more likely to take on careers that did not require the use of arcane magic. In particular, many were drawn to the path of the fighter, the ranger, or the rogue, relying on their natural-born skill to overcome obstacles. Compared with other Elven races, very few Wood-Elves went on to become wizards. The one major exception to the Wood-Elves' taboo on arcane magic was the arcane archers, who counted among their number several wood elves. Other Wood-Elves from more remote areas were drawn to the ways of the barbarian while many religious Wood-Elves became druids with clerics often seen in much the same light as wizards.


The greatest civilization of the Wood-Elves was Thekarë, but elves can be found in almost every major wooded region in Corwyn, except the Melinar Forest.