Wildfolk (the "Nolar")

The Wildfolk; also known as the "Nolar," or "Stone Barbarians," are part of the race of Vaas who did not assimilate into the civilized cultures of Derianor and Erindar.

The Wildfolk have Vaasi coloring and speech, but very different customs and societal values. Most are not overly aggressive and keep to themselves, but can be deadly if they feel their territory is threatened. Today, most Wildfolk tribes live east of Derianor, in a region of Corwyn known as the Wildlands.

A few of these fierce barbarians can also be found west of the Dwarf-realm of Orrek, in the rolling Plaines of the Vast. The Wildfolk have befriended the dwarves of the north and trade with them frequently.

Some bands of Wildfolk also dwell in outlying, rural areas of northern Erindar, but those groups do not consider themselves subjects of either the Erindari court in Chelstad or the Theocrats in Elsareth.


The people who dwell in the Wildlands are known to the more civilized peoples of Western Corwyn as "Wildfolk". These barbarian peoples are made up of ten distinct, loosely organized tribes. several tribes live south of the Swordpoint Mountains and one notorious tribe; the Melkor, dwell North of the Kor's Twins Mountain range. Culturally, the nine southern tribes divide themselves by what totem animal they honor.

The ten Nolar tribes each revere one of the following animals: the badger, the condor, the eagle, the elk, the lynx, the mountain lion, the owl, the ram, the serpent, the wolf, and the wolverine.

Ethnically, the Wildfolk people have Vaas bloodlines, although they have been periodically infused with the blood of conquered peoples or refugees. The Wildfolk have never been culturally 'civilized;' they have resisted any attempt at civilization with violence, although they have readily adopted the more practical cultural features of the people with whom they have had contact.

In many areas, they are remarkably civilized, and from a certain point of view, advanced. But in many areas they are truly barbaric. Reading and writing virtually unknown among the Wildfolk. Their songs, poems, and histories are oral.

Moreover, they are extremely warlike, more so than most other humans; this alone often sets them back in terms of civilization. Their history is primarily one of war between tribes and war against orcs, goblins, ogres, and other evil creatures of the Highlands. Between war and survival in the harsh and rugged mountainous lands they have little time to be civilized.


Ornamentation is a major part of the Wildfolk culture. Their ornamentation is usually present on every thing they own, from their tools to their homes to their weapons to their clothes. Ornamentation plays a very significant role in the lives of these peoples. Wildfolk men and women all dress somewhat similarly: they will first put on a long shirt made of wool and long cloth trousers. On top of this is worn a sleeved jerkin or a thigh length coat with a leather belt. On their feet, they wear wool socks and soft leather shoes or boots. In battle, warriors wear an iron helmet and studded leather armor; otherwise the favored protection is hide armor. Heavier metal armors are unknown, for while the Wildfolk do smelt steel, they do not have the technology to produce armor greater than chainmail. If they once did, it is since forgotten.


The Wildfolk are fierce warriors; indeed they are known throughout the west for their prowess in battle. In fact, a barbarian army of Ravagers led by the legendary warlord Garthold once destroyed the ancient kingdom of Harloch after defeating its army. In general, however, the Wildfolk are not quite organized enough to put together an organized campaign army that is capable of crossing long distances. They lack the supply lines and the motivation to do so. Thus their raids have generally been directed towards other Wildfolk tribes or toward outlying settlements in Derianor and Elyria. Unlike the northern Variags, the Wildfolk are not mariners (not having access to any large bodies of water) and thus are not really wanders or explorers.

Wildfolk are also known for their berserk fighting styles. Indeed, the term "berserker" is a barbarian term. The Wildfolk berserker lashes himself into a rage by chewing his shield, singing, shouting, and injuring himself; he then rushes madly into battle clad in light or even no armor. This raging warrior will then fight until he or all his enemies are dead. A berserker is a deadly enemy against individuals or small groups but groups of berserkers are less effective against organized bands of trained soldiers.

They tend to impale themselves on the weapons of spear and pikemen. This is another reason that the Wildfolk have only rarely been successful in large-scale, military campaigns, given their tendency of poor discipline. But no one wants to see a group of Wildfolk warriors bearing down on his village.



The Highlands have a long and storied past. In the Third Age, many of these diverse migratory tribes of humans began to populate the region. These peoples were called the Vaas, and there were nine distinct Clans:

But the most storied of these clans was the "Nolar;" the so-called "Ten-tribes" of the northern mountains, famously led by their first Chieftain: Kor the Magnificent.

Over the centuries, most of these tribal peoples kept to themselves, occasionally fighting with each other over territory or herds of livestock. Most Wildfolk tribes were fiercely independent.

In the late third Third Age, the Vesten were conquered by the Cynarans of Urland, who then took control over the coastal regions of the Sea of Vaas. When the Iskari conquered Urland, and took control of Westvale Island, the northwest Highlands fell into anarchy.

For a time, the Elsareth Van Arden; the "Queen of the Highlands;" a strong Vaas ruler, established the Kingdom of Harloch and brought order to the region, but it was not to last. Later, the Freehold of Dorada was established, but it only controlled a small area.

It wasn't until the Eldir tribes of the Vaas migrated south and established the kingdom of Erindar that real order came to the Highlands.


Today, the "Ten-Tribes" of Wildfolk are as follows:

  • the Abernath
  • the Allards
  • the Blackadder
  • the Dalziel
  • the Gladstons
  • the Haldanes
  • the Melkor (the Ravagers)
  • the Ruthaven
  • the Sarshem
  • the Umbar