Zanthisar
ZANTHISAR.jpg

Zanthisar is a tall, slender half-elf with gold eyes and long white hair, usually dressed in black robes. Both he and his brother Zanthidar are from Sasserine.

STATS:

Male half-elf arcanist 7 (Pathfinder RPG Advanced Class Guide 8)
NG Medium humanoid (elf, human)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +13 (+14 on opposed checks)


Defense


AC 14, touch 13, flat-footed 12 (+1 armor, +1 deflection, +2 Dex)
hp 39 (7d6+7) (currently 28)
Fort +3, Ref +4, Will +6; +1 morale vs. fear, +2 vs. enchantments, +2 morale bonus vs. charm and fear
Immune sleep


Offense


Speed 30 ft.
Melee +1 quarterstaff +7 (1d6+3) or
dagger +6 (1d4+2/19-20) or
quarterstaff +6 (1d6+2) or
unarmed strike +6 (1d3+2 nonlethal)
Special Attacks arcane reservoir (11/17), arcanist exploits (dimensional slide[ACG], metamixing[ACG], potent magic[ACG], spell resistance[ACG]), consume spells
Arcanist Spells Prepared (CL 7th; concentration +12)
3rd (4/day)—fireball (DC 20), lightning bolt (DC 20)
2nd (5/day)—create pit[APG] (DC 17), glitterdust (DC 17), see invisibility
1st (6/day)—burning hands (DC 18), ear-piercing scream[UM] (DC 18), grease, magic missile, shield
0 (at will)—acid splash, detect magic, light, mending, prestidigitation, ray of frost, read magic


Statistics


Str 11, Dex 14, Con 13, Int 20, Wis 12, Cha 7
Base Atk +3; CMB +6; CMD 16
Feats Greater Spell Focus (evocation), Intensified Spell[APG], Maximize Spell, Skill Focus (Spellcraft), Spell Focus (evocation)
Traits clever wordplay, wary (daggermark)
Skills Appraise +10, Climb +1, Diplomacy +8, Fly +7, Knowledge (arcana) +15, Knowledge (dungeoneering) +12, Knowledge (engineering) +10, Knowledge (geography) +11, Knowledge (history) +10, Knowledge (local) +13, Knowledge (nature) +9, Knowledge (planes) +15, Knowledge (religion) +10, Linguistics +12, Perception +13 (+14 on opposed checks), Sense Motive +2 (+3 on opposed checks), Sleight of Hand +3, Spellcraft +18, Stealth +3, Swim +1; Racial Modifiers +2 Perception
Languages Abyssal, Aquan, Celestial, Common, Draconic, Elven, Goblin, Ignan, Infernal, Orc, Undercommon
SQ elf blood
Combat Gear scroll of dispel magic; Other Gear haramaki[UC], +1 quarterstaff, dagger, quarterstaff, bracers of armor +1, ring of protection +1, backpack, mess kit[UE], waterskin, whetstone, 6,051 gp, 7 sp, 8 cp


Tracked Resources


Arcane Reservoir +2 DC or CL (17/day) (Su) - 9/17
Consume Spells (1/day) (Su) - 0/1
Dagger - 0/1


Special Abilities


Arcane Reservoir +2 DC or CL (17/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Dimensional Slide (70 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on casting time.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Resistance (1 round) (Su) Use 1 reservoir, gain SR that can't be suppressed for Cha rds.


A tall, slender half-elf From Sasserine, with gold eyes and long white hair. He is dressed in black robes. Brother of Zanthidar.