Made up of barbarians, gladiators, and other skilled warriors, Zelkarune’s Horns is a popular organization based in the Champion's District of Sasserine.
The group also funds numerous hunts and expeditions to gather new creatures for the arena or simply as trophies for the walls of the adjoining hall. Due in large part to its reputation, this group is also the largest mercenary company in all of Sasserine. Members are often hired by noble houses, wealthy individuals, and even other affiliation to take on dangerous tasks.
Members of Zelkarune’s Horns pride themselves in their combat prowess, and spend a great deal of time practicing and sparring with one another. When out on a hunt, members are always on the lookout for some formidable beast to match up against and prove their skill.
While many of the bouts and gladiatorial matches hosted by the group are to generate revenue, Zasker Ironfist, the group’s leader, honestly enjoys entertaining the people of Sasserine. Zasker, commonly known as a “reformed barbarian,” is a charismatic figure who spends most of his days talking to members about current problems and scheduling upcoming events.
The organization symbol is A dragon skull pierced by a spear. Members of the guild typically have this symbol tattooed on their arm or back while others paint it on their shield.
Zelkarune’s Horns is open to members of any class, although barbarians, fighters, and rangers make up the bulk of the membership. A number of clerics of Etahr, monks, and even a few arcane spellcasters can also be found on the roster. Members of the guild are expected to fight great foes and recover more powerful monsters for the arena. At the same time, they are given special training and a stipend.