(pop:66,000) Zirak-Anor is a large Drow City-State located in the Underdark.
The City of Zirak-Anor is located in a vast underground cavern, deep below the Isle of Vesarivon. From the surface, the only known access point to the city is through a series of deep caverns located near the elven city of Starfall. Even then, reaching this Drow city requires a winding, dangerous trek of 120 miles underground.
Description
Zirak-Anor is a wondrous sight to behold, brooding in the dim light of the Vault, surrounded by massive walls made of polished black basalt and studded with guard towers. The city is every bit as chaotic as its natives, with structures ranging from the ramshackle tenements of artisans to the extraordinary stone towers of Drow nobility. Day and night are a purely surface concept, so the city is busy at all hours, teeming with Drow, their slaves and servants, and various outlanders of all races. The crowded streets of the city are awash in a strange glow of both purple and green, either from torches lit with magical faerie fire or the ever-present bioluminescent fungus of the Underdark.
The dark elves are notorious for their kinship with spiders, which developed as a result of their self-image and the dictates of their unforgiving deity. Nowhere is this relationship more obvious than in the streets of Zirak-Anor. Spiders of all sizes and varieties lurk in alleys, on rooftops, in basements—just about anywhere, stringing webs between buildings to catch vermin or unwary passersby.
The atmosphere here is eerily calm, but menacing. The air in the cavern is warm and humid, thick with the scent of mushrooms, blood, and alchemical smoke. Bioluminescent fungi, enchanted crystals, and glowing glyphs provide eerie, ever-changing light—soft purples, blues, and greens flicker across the oily black stones of buildings. Shadows seem to move of their own accord, and whispers echo from nowhere. Paranoia is the lifeblood of Zirak-Anor.
Drow elf architecture is a dark reflection of the elves' grace and artistry—twisted by cruelty, shadow, and their worship of Lolth, the Spider Queen. Their buildings are elegant but menacing, often seeming more grown than built, designed to awe, intimidate, and dominate.
The living areas of some Drow families are often carved inside great hollowed-out stalactites, covered with dozens or even hundreds of intricately carved balconies. A vast network of sinewy web-bridges connects both the great stone towers and the hanging stalactites. Other Drow houses consist of huge graceful towers built by the labor of massive slave hosts.
Spider Iconography, themes and motifs are commonplace in Zirak-Anor. Doors shaped like spider mandibles, columns carved into spider legs, silk-web motifs across ceilings and floors. Web-like bridges, balconies, and arches often resemble woven strands or spider webs. Structural supports often imitate natural forms—sinewy, organic, and flowing.
Drow architecture within the city is vertical, often built into the sides of enormous caverns or suspended from the cavern ceiling itself. The most prestigious dwellings are often found highest up. Unlike surface elves, the Dark-Elves favor asymmetry—subtle chaos woven into elegance, reflecting their faith in Lolth’s web.
Overall, Zirak-Anor is a place of breathtaking beauty and terrifying menace—a labyrinthine metropolis carved into the lightless depths of the earth, where power is earned through deceit, devotion to dark gods, and the edge of a poisoned blade.
Nobility
The Ruling family of the city is House Azrinäe, which competes for power with its arch-rival, House Vonnarc. As is the case in other Drow cities, the real power in Zirak-Anor resides in the noble houses and their matriarchs. Due to the city’s importance to Drow society at large, the nobles of Zirak-Anor are especially powerful and exceptionally
ruthless, even for dark elves.
Several other noble houses exist within the city of Zirak-Anor, each responsible for one of the city’s neighborhoods, or ghettoes. Each household is organized along familial lines, with the high priestess as the unquestioned ruler. Lesser houses cultivate relationships with greater houses in the hope of gaining influence and eventually displacing them. Of course, members of allied houses rarely trust each other, upholding their arrangements only as long as they have something to gain.
The six leading houses of Zirak-Anor are listed in order of their relative power and status within the city. House Azrinäe, House Vonnarc, House Rygirnan, House Misraria, and House Nirvestas.
Map of the Upper City
Map of the Lower City
The Great Houses of the City

















